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28. Agosto 2015, 23:25:51
Aganju 
Asunto: Re:
Bernice: Yes! - It is August! We always repeat the topics!, monthly.
I think in September we need to repeat the discussion about slow players than hold up tournaments for years, and October's topic is Daylight Savings time and its sense or nonsense.

28. Agosto 2015, 06:50:43
Bernice 
Asunto: Re:
coan.netwhy is it I feel like we have had all this conversation before????:

28. Agosto 2015, 04:35:00
coan.net 
Asunto: Re:
Roberto Silva: And to me, I would love to see a compramise. If someone does not want to use auto-pass, and want's to click "pass" every single time - let them. But on the flip side, if you don't have a move, then auto-pass should happen with the game going back to the other player right away.

The ONLY argument that I've heard is that if the other player is using auto-pass, then if the non-auto pass player wants to send a message with each turn, then some message might be missed or something stupid like that. SOLUTION: Have all the messages turn up once they are able to move. And if it's a big enough problem, then have an auto-message of "Opponent did not have a move, so auto-pass brought the game back to you" message so the non-autopass player who don't understand will then see that the other person has not played, hence have not seen the message.

Anyway..... long argument short: I also don't understand why we don't have a good auto-pass in play.... and let each player decide how they want to play, don't make others force their opinion on them.

27. Agosto 2015, 22:46:58
Roberto Silva 
Asunto: Re:
Walter Montego: Totally agreed, Ludo desperately needs an autopass system. It's also completely ridiculous that if someone doesn't want to use autopass, they have the right to prevent everyone else from using it when playing against them. It should be up to each person to decide whether to use autopass on their own moves, the anti-autopass brigade shouldn't have the right to dictate their terms to everybody else.

It also amazes me how many people seem unable to understand the concept of randomness, expecting randomness to mean no patterns can arise ever. True randomness means precisely that patterns can in fact emerge every once in a while. Of course, the human brain is set up so as to try and look for patterns wherever it can, which is why so many silly superstitions abound...

27. Agosto 2015, 16:04:03
crosseyed_uk 
Asunto: Re: Ludo
happyjuggler0: I think you could be right. However my opponent has only one piece to get home and is very close to home.

27. Agosto 2015, 15:55:30
happyjuggler0 
Asunto: Re: Ludo
crosseyed: In the spirit of aganju's post, I will say that I have "noticed" that publicly complaining about the dice "seems" to quickly result in getting better rolls.

Of course I may be even more paranoid than aganju....

27. Agosto 2015, 15:49:43
crosseyed_uk 
Asunto: Re: Ludo
crosseyed: After 24 passes I am now able to make a move.

27. Agosto 2015, 10:55:40
SL-Mark 
Asunto: RNG
The RNG or rather pseudo rng has a near random distribution of dice output across the site rather than by individual.

As I always get double 6s in anti-backgammon, it means less double 6s to go around for everyone else.

Now, if only crosseyed and myself could swap our numbers

27. Agosto 2015, 04:57:22
Walter Montego 
I have never understood the people who argue against auto-pass, nor Fencer's decision to set up the auto-pass so that those that don't want to use it can shut it off in a game created by someone that wants to use it. I think that If I create a game, then I should have the final say in the options and parameters used, not the person that accepts the game or enters the tournament. If that person doesn't like the parameters of my game, they should either create their own game, or write to me and we can discuss it, or they go pound sand and play with themselves.

I do not play Ludo, but auto-pass is a good thing for Backgammon. Yes, I have come back to a game and seen that I've missed six turns sitting on the bar. What a relief! Why would anyone want to roll and enter a move when your opponent has every point in his home base covered and you have a piece on the bar? And I do not mind when there's points open and auto-pass skips my turn either. I can always scroll back through the moves to see the bad rolls if I really want to see them.

27. Agosto 2015, 04:26:36
Carpe Diem 
Asunto: Re: Ludo
crosseyed: No, there doesn't need to be anything wrong - I believe there is approximately a 2% chance of having 23 non-6 rolls in a row, so inevitably it will happen to anyone who plays enough. Now if that happens to you every game, that's a different matter. To me, the bigger issue with Ludo as a game is that the skill element is pretty low in my opinion - but maybe that's just because I'm not skilled enough to understand the subtleties of the game. :D

Aganju - no offense, but that's just silly. I have definitely noticed times when I roll in Dice Poker and the exact same number comes up again, which always make one wonder. But then I think back to all the times that doesn't happen, and realize that the issue is likely just that I take note of the times when it does. But even if there was an issue with the RNG, your time solution would be useless. If the RNG uses the system clock, it will be dealing in fractions of a second, and waiting 15 minutes isn't any more "random" than responding in a couple of seconds. But as you say, there is no risk to waiting, so if you feel it works for you, I'm not here to tell you to do otherwise. :)

27. Agosto 2015, 02:53:57
Aganju 
Asunto: Re: Ludo
crosseyed: The problem is - and that has been discussed many times before - with the random number generator. It generates not-so-random numbers that follow patterns, and one of those patterns is that you get the same numbers many times in a row (and if that is not what you need, you end up passing very often).

One way to avoid that is (aside from not playing here, of course, which works perfectly fine) to not play such a game immediately. The not-so-random-numbers are dependent on the time, so if you wait an hour, you get different numbers. That is my personal theory/analysis, and has been discussed before too, and many people do not believe it. It works just fine for me (for example, in backgammon I sometimes decide to double in fast-played games based only on the fact that I can kind-of-predict my next roll - if the game moves fast enough)

Feel free to try it - waiting even 15 minutes is typically enough, and the risk is nil. And feel also free to ignore this as an absurd variant of paranoia...

27. Agosto 2015, 00:23:13
crosseyed_uk 
Asunto: Re: Ludo
rod03801: I stopped playing Ludo for this very reason, too many passes. I only signed to help beach out. Sorry beach I won't signing up for any more Ludo games. Autopass would still 23 passes.

27. Agosto 2015, 00:20:29
rod03801 
Asunto: Re: Ludo
crosseyed: While it's not that uncommon, it's definitely not that common either. In those situations a "real autopass" would be very helpful though.

27. Agosto 2015, 00:18:07
crosseyed_uk 
Asunto: Re: Ludo
rod03801: It maybe not uncommon but it sucks. There has to be something wrong with how the Ludo game is set up in this site.

27. Agosto 2015, 00:15:35
rod03801 
Asunto: Re: Ludo
Modificado por rod03801 (27. Agosto 2015, 00:16:41)
crosseyed: That's really not that uncommon.

26. Agosto 2015, 23:50:52
crosseyed_uk 
Asunto: Ludo
I am playing a Ludo game and I have 23 passes. This not the first time has happened. There has to be bug or something wrong with the Ludo game.

22. Agosto 2015, 02:12:09
MrDelete 
Very Good !

20. Agosto 2015, 21:35:53
crosseyed_uk 
Asunto: Re:
MrDelete: It is back to normal now.

20. Agosto 2015, 21:16:54
MrDelete 
Not here !

20. Agosto 2015, 21:06:31
crosseyed_uk 
I keep getting the white page and can't make any moves. Anyone else having the same problems?

19. Julio 2015, 17:09:56
Aganju 
Asunto: Re: hey
furbster: Yes, that wrong/outdated for me to. That's on http://brainking.com/en/Statistics?p=1 I checked only on http://brainking.com/en/Statistics?p=0 But that may be actually wrong too..

19. Julio 2015, 17:00:10
furbster 
Asunto: Re: hey
Aganju: For example the finished game pages shows me as having finished 12,271 games and then the wins/draws/losses, when in actual fact i have finished 16,002 games! It's been stuck on 12,271 for a long time now, and i'd just like to see the correct information shown there.

19. Julio 2015, 16:09:06
Aganju 
Asunto: Re: hey
furbster: it works for me? What do exactly mean is broken?

19. Julio 2015, 15:56:01
furbster 
Asunto: hey
Modificado por furbster (19. Julio 2015, 15:56:52)
Is there anyway this page can be fixed, would eb nice to see where i am in the charts and it's been broken for a while now :)

http://brainking.com/en/Statistics

As in the finished games, and top players pages etc

19. Julio 2015, 00:06:50
beach 
Asunto: Re:
Universal Eyes:  I just tried and was able to set one up with any problems

18. Julio 2015, 18:57:11
Universal Eyes 
question?
is anyone having trouble creating tournaments in their fellowship? when I click create it takes me back to the fellowship.

18. Julio 2015, 15:41:04
speachless 
Asunto: Re:
Fencer: welcome back, problem is solved since the 16th, thx for your support

18. Julio 2015, 13:34:49
Fencer 
Hey guys, I suppose it is solved now, right? Sorry for the delay, I've just returned from holidays.
Actually, it's fun to try to restart BrainKing from iPad on a hotel WiFi that goes down every 5 minutes.

16. Julio 2015, 10:25:54
beach 
Asunto: Re:
Brian1971:  doesn't look like it has been fixed yet maybe someone can contact fencer

15. Julio 2015, 22:11:25
Brian1971 
Timer is not right as I was supposed to have a fellowship tournament start at 10AM my time today and it is after 3 PM and it still has not started.

15. Julio 2015, 22:01:21
beach 
Asunto: Re: time out function off?
speachless:  looks like the timeout function is not working again perhaps fencer will see its not working and fix it

15. Julio 2015, 19:37:12
speachless 
Asunto: time out function off?
Modificado por speachless (15. Julio 2015, 19:38:19)
hi, i guess this question has been posted already but i'm wondering if it is a common situation at the moment that games doesn't time off, what about you?

9. Julio 2015, 20:22:54
CinderEfinRella 
Asunto: Re:
Fencer:
AGREE!!! Thank you for your help!

9. Julio 2015, 10:12:25
Fencer 
Asunto: Re:
TomsWife4Life: I've deleted your games. But next time, it might not be wise to start over 100 ten-win matches with the same person.

9. Julio 2015, 09:34:28
El Cid 
Asunto: Re:
TomsWife4Life: I know it's not the best suggestion, but I've seen a few of your games (4 or 5). It appears that you are in the last game in some (probably many) of them. You can always wait the 2 or 3 weeks for each game and then they would end, and you would win some, instead of losing the 104

9. Julio 2015, 06:07:57
ThunderGr 
Asunto: Re:
Modificado por ThunderGr (9. Julio 2015, 06:08:18)
TomsWife4Life: It is about 3 seconds per game x500=1500 seconds =less than half an hour(1800 seconds).
Waiting for Fencer will take significantly longer, trust me.

9. Julio 2015, 06:03:28
CinderEfinRella 
Asunto: Re:
ThunderGr:
Yes i could just resign... but it would take HOURS because i would have to resign like 500 games! Im hoping Fencer could possibly just delete them for me!

9. Julio 2015, 03:55:15
ThunderGr 
Asunto: Re:
TomsWife4Life: Just go on and resign as many times as you need for the match to end.It does not matter if it is your turn or not.You can always resign a game anytime.

9. Julio 2015, 03:44:26
CinderEfinRella 
Asunto: Re:
Maxxina:

I did write him earlier today but he hasnt read my message yet! I need 104 games deleted if possible! The person all of the games are with can no longer play here... so the games are just sitting there! I cant play any news games until those games are deleted! Every time I try to resign... another pops up because they are 20 game match or something like that! Any help getting rid of these games would be greatly appreciated!

9. Julio 2015, 00:13:17
Maxxina 
Write fencer. Or desribe problem here, thats gonna be better. Its midnight now in czech republic atm

8. Julio 2015, 23:53:27
CinderEfinRella 
Asunto: Help plz
Are there any admins online now that can help me with a problem?

5. Julio 2015, 18:36:22
RGroszkiewicz 
Asunto: Re: DoMove not working?
Aganju: I agree - works OK in

MicroSloth

InTerNet

ExPloDer


5. Julio 2015, 17:25:19
Aganju 
Asunto: Re: DoMove not working?
RGroszkiewicz: works perfectly normal for me.

5. Julio 2015, 16:52:29
RGroszkiewicz 
Asunto: DoMove not working?
Modificado por RGroszkiewicz (5. Julio 2015, 16:53:05)
Maybe my Firefox is broken. But after making a move, when I click on "move to next game" I only get a blank screen.
The web page address is shown as
http://brainking.com/en/DoMove

21. Junio 2015, 18:46:34
alexlee 
Asunto: Re: Timeout Demon is dead...
Fencer:
Thank you for fixing it Fencer

21. Junio 2015, 18:11:13
Fencer 
Asunto: Re: Timeout Demon is dead...
alexlee: Nope, the daemon has really died itself. It should be OK soon (auto-sync).

21. Junio 2015, 16:21:54
Aganju 
Asunto: Re: something is funny with the random numbers today
Aganju: nope, I got a 6-6. What about 11 doubles in 19 rolls overall? That should be rare too, but I am too lazy to calculate the odds right now.

21. Junio 2015, 16:16:38
Aganju 
Asunto: something is funny with the random numbers today
Modificado por Aganju (21. Junio 2015, 16:18:28)
(Yes,that is an old discussion, I know)
Today I rolled 6 times 3-3 in the same game, the last five of them *consecutively*.
Fevga (ksenofont vs. Aganju)
(The game is ongoing, so no comments to the game please)
It's actually not too useful, as this is Fevga, and doubles often kill you. Five identical doubles in a row do a great job in forcing you to destroy your position...
Chance for this (3-3, 3-3, 3-3, 3-3, 3-3) are 1:60000000, so yes, that can happen. We'll see what I roll next...

21. Junio 2015, 14:06:17
alexlee 
Asunto: Re: Timeout Demon is dead...
Aganju:
I have a pond that is - 3 hours and another that is - 1 hour. Maybe Fencer was working on something and disabled time outs?

21. Junio 2015, 13:46:34
Aganju 
Asunto: Timeout Demon is dead...
Modificado por Aganju (21. Junio 2015, 13:47:06)
maybe it timed out?

but games don't get lost anymore if you timeout. The 10-minute runs are overdue.

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