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Statistics of won games
black4755 (47.10 %)
white5314 (52.63 %)
Draws26 (0.25 %)

Short description of specific rules of Checkers variants

Game typeBoard sizeNumber of piecesLong moves of promoted piecePawns can jump backwardsQuantity rule (*)Quality rule (**)Preference rule (***)Special rules
Checkers8x812      
Anti Checkers8x812      
Czech Checkers8x812x   x 
Corner Checkers8x812x   xPawns promote in corner squares only.
One Way Checkers8x812x   xAll pawns move and jump in the same direction.
Parachute Checkers8x812x   xParachutist does not have a jumping preference.
Gothic Checkers8x816      
Turkish Checkers8x816x x   
Alquerque5x512 x   Pawns do not promote.
Hawaiian Checkers8x832 x   Pawns do not promote and multiple jumps must be in the same direction.
International Checkers10x1020xxx   
Russian Checkers8x812xx   If pawn jumps to last row, it promotes and continues jumping immediately.
Canadian Checkers12x1230xxx   
Thai Checkers8x88x    Queen must jump to the first square after jumped piece.
Brazilian Checkers8x812xxx   
Portuguese Checkers8x812x xx  
Italian Checkers8x812  xx More complicated quality jumping rules.
Dameo8x818xxx  Pawns can make linear moves and all pieces can jump only orthogonally.
(*) It is mandatory to capture as many pieces (as one multi-jump) as possible.
(**) It is mandatory to capture the maximum possible amount of promoted pieces.
(***) It is mandatory to capture with a promoted piece if possible.

Hawaiian Checkers

Konane, or Hawaiian Checkers, is a simple strategy game which combines rules of Checkers and Froglet.

Start position and game object

Konane is played on a standard 64 square chess board. Each player has 32 pieces and the game starts with a full board - white pieces on black squares and black pieces on white squares:



The object of this game is to reach a position where your opponent cannot make a legal move.


Movement of pieces

Black player starts the game. The first move is special because each player removes one piece from the board. There are special rules to choose the piece to remove:
  • Black player must remove a piece which is located on the longest diagonal (A8 to H1). Furthermore, he has to choose either a corner piece (A8 or H1) or a central one (D5 or E4).

  • White player follows by removing a piece which is orthogonally adjacent to the empty square. For example, if black removes the D5 piece, white must remove one of the following ones - C5, E5, D4, D6.

When the first move is done, all other moves are the jump ones - a player must jump over opponent's piece and remove it from the board. All jumps are horizontal or vertical only, diagonal jumps are not allowed. See the next picture:


If, after jumping, it is possible to jump over another opponent's piece, the player can capture this piece too. It means that the player can capture several pieces in one move. Unlike in Checkers, the multiple captures are not mandatory, a player can choose to submit the move even if it is possible to jump over the next piece.
There is also one important rule - a multiple jump must be done in a horizontal or vertical line, it is not allowed to change the direction while jumping. The following picture shows the black piece capture two white pieces:

Please note that black player cannot extend the multiple jump by capturing the C7 piece as well because it would break the vertical line of this move. He can, however, capture this piece at the next move.

How to finish the game

The game is finished when one player cannot make a legal move. This player loses the game.
Play this game

See also: Checkers, Anti Checkers, Czech Checkers, Corner Checkers, One Way Checkers, Parachute Checkers, Gothic Checkers, Turkish Checkers, Alquerque, Hawaiian Checkers, International Checkers, Russian Checkers, Canadian Checkers, Thai Checkers, Brazilian Checkers, Portuguese Checkers, Italian Checkers, Dameo
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