User Name: Password:
New User Registration
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   6 7 8 9 10 11 12 13 14 15   > >>
14. October 2013, 09:36:08
diogenysos 
Subject: BKR-System-Revolution!
It is quite difficult to reach the higher rankings in some games. Some players, who certainly deserve their ranking by playing well within the years, are very alone on their top rankings.

How about changing the BKR system in order to get more movement in the rankings: Lets look for example at the ranking system in professional tennis: The points you earn count for one year and not forever. This makes sure that players are on the top, who play well and who are doing it "now"... .

This fearute would encourage more the players who play much and who want to get to the top, even if they are not as "experienced" as the long-term-best... .

12. October 2013, 00:13:22
Groeneveld 
why can´t we play Gounki here??

20. September 2013, 01:09:05
diogenysos 
Subject: Re: Please change the upper section bonuses in...
ketchuplover: yep!

14. September 2013, 23:24:52
Orlandu 
Subject: Accepting a game invite
Is it possible to have a option for when you are accepting a game in the waiting room to accept all of the games by one player?

29. August 2013, 12:56:50
ketchuplover 
Subject: Please change the upper section bonuses in...
triple dice poker to 35-70-105 asap. tyia

22. August 2013, 15:01:44
Raistlin 
Subject: Re: 1 Feature and 1 Game
joshi tm: I think Dots&Boxes and Hex should be added, yes, as they are 'classics'.
Lets dream

See littlegolem.net if you want to play some dots&boxes

18. July 2013, 19:03:20
joshi tm 
Subject: Re: 1 Feature and 1 Game
talen314: Combining games would be really cool to do. I don;t think it would be easy to build, but an Extended Chess game where players could combine two or three games would be awesome. Oh, and of course, if it would be legally possible, SuperChess.

Actually I would accept any new game soon. It is really a while ago that a new game was released. How about Dots and Boxes?

18. July 2013, 18:09:28
talen314 
Subject: 1 Feature and 1 Game
A feature I would like to see is one that would allow a user to limit the waiting games shown to only time limits desired.  (If a person does not like 30 limits or very fast limits they would not be shown.)

I ran across an article about a variant called Knightmate Relay Chess which is exactly what it sounds like, a combination of Knightmate Chess and Knight Relay Chess.

17. June 2013, 09:25:40
Hrqls 
Subject: Re: Boards for analysis
Modified by Hrqls (17. June 2013, 09:26:03)
Orlandu: line 5 is already available on a 15x15 board : line 5

16. June 2013, 03:11:11
Orlandu 
Subject: Re: Boards for analysis
brain008: This a always a great Idea here. A new game idea is Line 5. 10x10 board with a line of 5 wins.

8. June 2013, 13:23:39
Viсtoria 
Subject: Re: Boards for analysis
brain008: I need interactive boards for improve my skills. Mostly I'd like to find board for cheversi (with counting points after every move) because I think I could solve this game. Can anyone help me?

6. June 2013, 18:50:28
Thad 
Subject: Re: Boards for analysis
brain008: Yes, that would be a great feature.

6. June 2013, 15:56:45
diogenysos 
Subject: Re: Boards for analysis
brain008: very good idea!

6. June 2013, 11:26:33
brain008 
Subject: Boards for analysis
I'd like to see (and can use) such feature like boards for analysis all possible games. I mean boards for playing by myself for training and analysis purposes. With undo/redo option for moves and save/load current position in game as well.

4. June 2013, 14:56:46
King Pyrhus 
Subject: Dots and Boxes
It would be nice to have this game here, with a variety of different board sizes. :)

3. May 2013, 20:12:06
crosseyed_uk 
Subject: Spring in Brainking.
Spring has sprung.

2. May 2013, 10:43:24
diogenysos 
Subject: Re:
Fencer: yep. you are right :-D
as brainking is played all over the world - I just thought about the poor europeans who suffered from such a long winter!

1. May 2013, 15:50:21
rabbitoid 
Subject: Re:
Fencer: You could make it a function of summertime :)

1. May 2013, 11:21:54
Fencer 
Subject: Re:
Modified by Fencer (1. May 2013, 11:22:03)
diogenysos: Well, it's still a snow somewhere, isn't it? Antarctica, for instance.
I'll change it soon.

1. May 2013, 11:07:33
diogenysos 
now its the 1st of may and the castle is still in the winter mode...
I guess Fencer does not believe in something like the "global warming" :-D

28. April 2013, 06:42:47
diogenysos 
Subject: Re: Flowers and butterflies...
ketchuplover: we have to get rid of the snow!

27. April 2013, 23:22:03
ketchuplover 
Subject: Re: Flowers and butterflies...
diogenysos:
April showers bring May flowers

26. April 2013, 01:24:30
diogenysos 
Subject: Flowers and butterflies...
...it should be springtime now on the brainking castle walls! With flowers and butterflies...


4. April 2013, 12:08:33
Hrqls 
Subject: new game
this game is very popular in the netherlands under the name Keezen :

http://en.wikipedia.org/wiki/Tock

I thought it was typical dutch, but it seems it is played in other countries as well .. it might be a nice addition to this site :)

31. March 2013, 09:48:02
diogenysos 
Subject: Re: Something simple to implement for poker
rabbitoid: yep!

30. March 2013, 12:59:36
crosseyed_uk 
Subject: Re: Single elimation games
thechosen0ne: I think you are missing the point. All I would like is to have the option of having unlimited amount of players. Only having 4 players is too small as some players miss out due the time difference. And sometimes I can't get 8 players if I tick the 8 box.

30. March 2013, 12:08:04
rabbitoid 
Subject: Something simple to implement for poker
On the main sheet, indicate with red number the number of current poker players for example

Poker tables (0/0/6) for limit/pot limit/no limit

Just to know at a glance if something's going on.

29. March 2013, 21:01:42
Marshmud 
Subject: Re: Single elimation games
thechosen0ne: I guess I'm missing something but is that not how it works now?

example: To celebrate crosseyed reaching 60.

29. March 2013, 19:04:15
thchozen0ne 
Subject: Re: Single elimation games
crosseyed:
Great idea. In single elimination tourneys your seed number is determined by your rating. The total number of players need not be a power of 2.

The formula is: start off with 2 players. The 3rd player will play the 2nd and seed 1 will have a bye in the first round. 4th plays first. Adding a 5th will play the lowest seed, #4, and the higher 3 will get 1st round byes. Each additional seed will play the lowest seed with a bye in the 1st round until there is a power of two. the next lower seed after that will play the lowest seed and all others above will get byes for the 1st round. simple right?

28. March 2013, 10:18:27
crosseyed_uk 
Subject: Single elimation games
Modified by crosseyed_uk (28. March 2013, 10:33:37)
Maximum number of players: (box) Leave blank if the number of players of your tournament is not limited.
Is there any chance that this could done when setting up single elimation games? At present you have to put 4,8, etc.

27. March 2013, 08:05:54
Hrqls 
Subject: Re: plakoto board color
rod03801: Ah ok ... i didnt notice ... in that case my request would be to make it more extreme as playing plakoto as another gammon type is quite extreme as well .. maybe the board itself could be another color? (like keryo pente vs normal pente)

26. March 2013, 18:48:51
rod03801 
Subject: Re: plakoto board color
Modified by rod03801 (26. March 2013, 18:51:39)
Hrqls: It already has a different color. It is a light green border. (All the different "backgammon" games have different colored borders.)

EDIT : Well, correction, all the variations that could be "more problematic" if you don't notice, have different border colors (other than white)

26. March 2013, 14:43:05
Hrqls 
Subject: plakoto board color
could the board color of plakoto game be changed?

today i made a move in a plakoto game as if it were a normal backgammon game ... this can happen in various game types, but in plakoto this can be especially harmful

i would like a visual way which draws my attention to show that it's plakoto :)

24. March 2013, 00:00:56
Beren the 32nd 
Subject: Re: In-Game Analysis Window
thechosen0ne: I like this idea. As a chess player I tend to set up a physical board to do analysis, but this is tricky for Grand Chess where I don't have a 10x10 board at home!

15. March 2013, 19:58:11
Aganju 
Subject: Re: cryptographic random number generator
Thom27: that would imply that separate random number context is saved for every game, but that should be doable, after all, it's just two more fields at the game.
This can be even realized without implementing any new algorithm - the current algorithm could be published and the seed number stored in that way.
Publishing the algorithm would be a good idea in itself, so anyone could verify that it is good (or not good), and stop whining (Yes, there are people who would still whine because they don't understand math, but we could just ignore those)

15. March 2013, 16:40:19
Thom27 
Subject: cryptographic random number generator
I request a random number generator based on a cryptographic hash function, for example SHA-1, using the ready-made PHP-function sha1().

Every game is assigned a secret key. The key is concatenated with the move number and input to the hash function. The dice rolls are determined from the hash.

The advantages:
1. this will create random numbers with very good statistical properties, practically as good as real random numbers.
2. Predicting the dice rolls is infeasible when the key is secret, even if the algorithm is published.
3. After the end of the game the key can be revealed, so that everyone (or at least programmers) can check if the dice have been rolled correctly. The players need no longer be sucpicious if the random number generator is bad or buggy.

10. March 2013, 19:45:57
ketchuplover 
Subject: Re: Forced Conditional Moves
thechosen0ne: I concur with this humanoid

10. March 2013, 07:20:21
thchozen0ne 
Subject: Vote Games
Like on chess.com, there should be games where people can join one side and vote every 24 hours or so, except have one for every variant. At a certain time, the results will be tallied and the most popular move will be played.

10. March 2013, 07:05:29
thchozen0ne 
Subject: In-Game Analysis Window
There should be a feature where you can open a separate window specifically used for game analysis, where you can move the pieces around and see what happens looking ahead before making your move. It's already been done on gameknot.com. It would work much better with In-Game Javascript as I suggested!

10. March 2013, 07:02:40
thchozen0ne 
Subject: Re: In-Game Javascript
thechosen0ne:
This will make it much easier for mobile users, because loading the page each time you flip through or make a move will make it extremely frustrating!

10. March 2013, 07:01:36
thchozen0ne 
Subject: In-Game Javascript
As computer science student I suggest that javascript be used in games, just like on gameknot.com. This will make it a lot easier when making a move and flipping through games, because the page won't have to reload each time.

10. March 2013, 06:56:56
thchozen0ne 
Subject: Forced Conditional Moves
In addition to the feature of Conditional Moves, whenever there is only one possible move in a game, that move is made automatically as a conditional move, saving time and reducing redundancy. It saves the opponent one login per forced move.

10. March 2013, 06:54:05
thchozen0ne 
Subject: Re: Conditional Moves
King Pyrhus:
I second that motion and completely agree! I use conditional moves all the time on gameknot.com, and it really speeds up the game.

10. March 2013, 06:52:36
thchozen0ne 
Subject: Anti Massacre Chess
Here's a variant that should be easy to implement: Anti Massacre Chess, where the rules are exactly the same as Massacre Chess except the first person unable to move wins!

8. March 2013, 21:03:06
King Pyrhus 
Subject: Conditional Moves
Is there any possibility of having Conditional moves here? It would be handy when there is a sequence of forced moves etc.,both players want to play a particular chess opening etc. we don't have them at Gold Token either, at least not yet. One can always hope. :)

28. February 2013, 14:01:35
diogenysos 
Subject: Re: See 'Nearly full tournaments'
Aganju: yep! very good idea!

24. February 2013, 00:06:27
MadMonkey 
Subject: Perigon
Anyone heard or played this game yet ?? Perigon

Could be worth thinking about Fencer for when you decide to write some more games

23. February 2013, 19:08:17
Justaminute 
Subject: Re: See 'Nearly full tournaments'
Aganju:
Agreed a good idea, I would use it as well

23. February 2013, 14:02:46
Hrqls 
Subject: Re: See 'Nearly full tournaments'
Aganju: +1 !!

23. February 2013, 02:08:10
likewowman2cool 
Subject: Re: See 'Nearly full tournaments'
Aganju: Fabulous suggestion!

<< <   6 7 8 9 10 11 12 13 14 15   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top