User Name: Password:
New User Registration
Moderator: SueQ , coan.net 
 Backgammon

Backgammon and variants.

Backgammon Links


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   6 7 8 9 10 11 12 13 14 15   > >>
29. December 2013, 13:37:59
moistfinger 
Subject: Re: Backgammon Tourneys
Thom27: 'Serious play of Backgammon - or any other game with dice - is not possible here'
Why is that, in your opinion?

27. December 2013, 16:23:09
Thom27 
Subject: Re: Backgammon Tourneys
Aganju: You are right about the match length. There is a reason why serious BG tournaments go for, typically, 21 points.

But the dice rolling of BK is questionable, to say the least. Serious play of Backgammon - or any other game with dice - is not possible here.

27. December 2013, 15:06:25
playBunny 
Subject: Re: Backgammon Tourneys
Aganju: Not only do one pointers have a large luck element, the rating system grossly penalises the stronger player. Players who value their rating should avoid them unless they are the underdog.

As for whether you're alone in the opinion, here's one player who agrees and takes it to the other extreme. ;-)

27. December 2013, 09:07:53
Орлин 
Subject: Re: Backgammon Tourneys
Aganju:
И аз мисля, че късметът в таблата е доста важен и затова е желателно мачовете да са по-дълги; дублиращият куб също увеличава вероятността да победи по-добрият, а не по-големият късметлия.

27. December 2013, 04:25:33
Aganju 
Subject: Backgammon Tourneys
Modified by Aganju (27. December 2013, 04:26:11)
It seems the majority of people create Backgammon tournaments with the setting '1 win match', be it in round-robin or 1-1 play. That may be the best way for most games, but for BG I think the better choice would be at least '5 points with doubling cube' or even higher.
The reason is that BG has a significant factor of luck, and even as the world champion, you could lose a match against Joe Schmoe if the dice roll unlucky - but not so easily a match for 5. Whatever, anyone who seriously plays BG, knows what I talk about.
For me, this discourages me from joining any of those tournaments, especially when they are 1-on-1, as it is mostly luck deciding who wins the tourney.

Here my question: Am I alone with that opinion, and all others are happy with how they are offered?
if yes, then fine. I can always make tourneys the way I prefer them if I want. No hard feelings.
If no, then I wanted the tournament creators to know that; so they can create them as '5 point with doubling' (or more) and get more players. Maybe they are just not aware of it?

21. December 2013, 04:47:53
Papa Zoom 
Subject: Comeback Kid

4. December 2013, 19:31:21
Walter Montego 
Subject: Re: Pieces on the bar in Crowded Backgammon with the double cube being used
Aganju: Hmm, it seems some of what you say is true. I've known that he is less interested in Backgammon, or at least appears to me to be.

I think the pieces on the bar at the start of the game in Crowded Backgammon and I suppose Backgammon Race, though I've not played that game, that do not have to be brought in on the next turn should be marked or segregated in some manner so as to differentiate them from pieces hit later in the game. This would facilitate playing the game as it would be obvious when returning to a game that you have a piece hit, instead clicking to move and wondering what's wrong with the site or game.

And a piece on the bar no matter how it got there should give you a backgammon if you can bear off all your pieces and your opponent has not taken one off.

4. December 2013, 03:33:52
Aganju 
Subject: Re: Pieces on the bar in Crowded Backgammon with the double cube being used
Walter Montego: oh, and Fencer has mostly stopped caring about issues and bugs (and wishes) on this site. He might fix it if he feels in the mood, but chances are small. A lot of people have already discussed that and attacked him for it, but well, that is his decision, and this site is not a priority for him.

4. December 2013, 03:30:08
Aganju 
Subject: Re: Pieces on the bar in Crowded Backgammon with the double cube being used
Walter Montego: both games have in common that there can be pieces on the bar that you don't have to insert immediately, but can whenever you want. Those are the ones that have the bug.

4. December 2013, 03:03:08
Walter Montego 
Subject: Re: Pieces on the bar in Crowded Backgammon with the double cube being used
Aganju: I am not familiar with Cloning Backgammon, but it sounds like it is a completely different kind of Backgammon. Crowded Backgammon is supposed to be exactly as regular Backgammon except for the extra pieces added to the game.

So it is a bug. It should be a simple fix. So what's the deal Fencer?

4. December 2013, 02:17:50
Aganju 
Subject: Re: Pieces on the bar in Crowded Backgammon with the double cube being used
Walter Montego: it is a known bug. If the pieces on the bar are 'extra' pieces and not pieces you hit earlier, the system does not consider them for backgammon (not even for gammon).
The same happens in Cloning BG, when you hit someone and get an extra piece on your bar - it does not count against backgammon or gammon.

3. December 2013, 22:11:16
Walter Montego 
Subject: Pieces on the bar in Crowded Backgammon with the double cube being used
I have taken all off my pieces of the board in a game of Crowded Backgammon. I was awarded 2 game points for a gammon. I am wondering why I did not receive 3 game points for a backgammon instead of a gammon, as my opponent still has two pieces on the bar. Nowhere can I find that having pieces on the bar, whether sent there or from the start of a game, does it say that I do not score a backgammon and get 3 game points.

So what gives?

27. November 2013, 03:14:37
playBunny 
Subject: Re: ??????
CurrentRiver: Guess i'm going blind.I [..] never did see the one piece.

You're not the first to not see pieces. Still, you can always change the board to a friendlier colour scheme. Oh, hang on, there never was one. :-/

But you can make the board bigger, if that would help :-)

26. November 2013, 19:57:35
CurrentRiver 
Subject: Re: ??????
Thanks, I went to my game just a few min. ago and made my move. Guess i'm going blind.I tried to make my move several times yesterday and never did see the one piece.

Have a good Thanksgiving!!!!!

26. November 2013, 10:22:10
Hrqls 
Subject: Re: ??????
CurrentRiver:


you are referring to this game : Backgammon (WHY - CurrentRiver)

i think you missed your back piece at 24 ... as Vikings says your only possible move is to move that back piece forward

normally ongoing games wont be discusses, but as there is only 1 possible move here i think there is no problem :)

26. November 2013, 02:20:28
Vikings 
Subject: Re: ??????
Modified by Vikings (26. November 2013, 12:16:32)
CurrentRiver: You have only one option for moves 24-18,18-12,12-6,6-off

26. November 2013, 02:13:57
CurrentRiver 
Subject: ??????
I need some help and didn't know where to go. Please could someone look at this Game ID# 6463275, and tell me the problem ?? It's my move and I have double 6's.

Thanks so much to anyone that can help.

22. October 2013, 22:25:32
playBunny 
Subject: Re: Орлин (Orlin) says: Fevga and Gul bara
Орлин: Yes, it was most probably a bad (automatic) translation of my original message.

You're welcome. ;O)

That was actually the corrected translation. ;-) I would have gone further but I wasn't sure whether you meant Crazy Narde or not and hence wasn't sure what to do with "pairs"..

I used to play Crazy Narde at VogClub as well as Narde and Tapa. From what I remember, I found that the craziness - the sequence of doubles to be played or given away - often resulted in a game that came down to whoever was luckiest in the bearoff at the end, no matter how much of a lead the lead player was. I preferred ordinary Narde.

22. October 2013, 21:45:23
Орлин 
Subject: Re: Орлин (Orlin) says: Fevga and Gul bara
rod03801:
Yes, it was most probably a bad (automatic) translation of my original message.

22. October 2013, 14:33:46
rod03801 
Subject: Re: Орлин (Orlin) says: Fevga and Gul bara
Hrqls: I assume Playbunny was translating the other post for us. And I would assume pairs=doubles.

22. October 2013, 11:46:59
Hrqls 
Subject: Re: Орлин (Orlin) says: Fevga and Gul bara
playBunny: i am not sure wether i like the extra doubles ... it seems to me that it favors luck more than just the normal doubles play?

what do you mean by 'for pairs' ?

21. October 2013, 23:29:34
playBunny 
Subject: Орлин (Orlin) says: Fevga and Gul bara
Hello!

Do you think it is the same strategy for Fevga and Gul bara (Crazy Narde). I think pretty much because the difference in the rules is very small.

And which of the 2 games do you like more? For me Gul bara for pairs that make the game more dynamic and intriguing. Fevga is perhaps more cumbersome.

21. October 2013, 14:37:18
speachless 
Subject: Re: draw offer
aaru: thank you aaru

21. October 2013, 14:07:47
aaru 
Subject: Re: draw offer
speachless: It is 5 wins match, game No 2.
If you accept the draw, it will be still 1-0 inthis match. Without change in BKR.

21. October 2013, 13:42:58
speachless 
Subject: draw offer
hi everybody
someone offered me a draw for a game. i'm not sure now what is gonna happen to my bkr if i would accept, cause it shows me i would win OR loose 6 points... do i now loose 6 points if i accept or do i gonna loose them?

Cloning Backgammon (speachless vs. Pappy)

21. October 2013, 11:25:45
Орлин 
Subject: Февга и гюлбара
Здравейте! Според вас еднаква ли е стратегията на февгата и гюлбарата. Според мен горе-долу да, защото разликата в правилата е доста малка. А коя от 2-те игри ви харесва повече? За мене гюлбарата заради чифтовете, които правят играта по-динамична и интригуваща. Февгата е може би по-тромава.

13. June 2013, 09:43:41
Hrqls 
Subject: Re: Backgammon Raced
playBunny: ah yes .. i forgot .. its not the first time i fell in that trap :)

12. June 2013, 16:33:37
playBunny 
Subject: Re: Backgammon Raced
Hrqls: (and how come flake won at that position?)

He didn't. BrainKing helpfully shows the final score rather the current score (which nobody is ever interested in).

12. June 2013, 13:26:39
Hrqls 
Subject: Re:
Pedro Martínez: eh?

12. June 2013, 12:22:25
Pedro Martínez 
Subject: Re:
Hrqls: I am not too skilled at rolling the dice. I just create useless primes. :)

12. June 2013, 12:16:57
Hrqls 
Subject: Re:
Pedro Martínez: really ?why ?

(and how come flake won at that position?)

12. June 2013, 11:57:39
Pedro Martínez 
Subject: Re:
Hrqls: No, but I will resign this one:
Stíhací Backgammon (arpa vs. Pedro Martínez)

12. June 2013, 09:50:53
Hrqls 
Subject: Re:
Pedro Martínez: did you resign?

12. June 2013, 01:11:43
Pedro Martínez 
Subject: Re:
Sylfest Strutle: Good. Thanks.

12. June 2013, 00:51:41
Sylfest Strutle 
Subject: Re:
Pedro Martínez: Yes.

11. June 2013, 23:32:28
Pedro Martínez 
Is it possible to lose a game from a position like this?
Stíhací Backgammon (Pedro Martínez vs. Flake)

9. June 2013, 02:47:55
Aganju 
Subject: Re: Never ending game?
furbster: I had one of those a while ago, we agreed on a draw. The system does not recognize that neither party can make moves anymore.
Of course, nobody can force them to make a draw, and old age will decide the game one day.

9. June 2013, 01:02:28
furbster 
Subject: Never ending game?

25. April 2013, 01:51:27
playBunny 
Subject: Re: Hmm, [how long the wait?]
pgt: Have you tried to join another tourney yet? BrainKing may still say that the Lucky 13 is your one and only. You can't divorce it until it divorces you!

24. April 2013, 21:47:15
pgt 
Subject: Re: Hmm, [how long the wait?]
Walter Montego: I was a Brain Rook when the Lucky 13 tournament started, and vowed to renew my rook membership when a decent autopass feature was added. Sadly it hasn't happened yet. I can only play one tournament now, so I resigned all of my games in Lucky 13 second round - didn't feel like having that as my only tournament for the next nine years.

24. April 2013, 20:50:03
playBunny 
Subject: Re: Hmm, [how long the wait?]
Walter Montego: Slow play might be within the rules, but for me it is not in the spirit of the game unless explicitly stated in advance.

I couldn't agree more.

When I did the "I like it fast" tourneys, complete with the motorbike icon, I was on the alert for slow people to remove. Somehow I never had to. Maybe something to do with the name? ;o)

The Thirteen tourney that Furbster brought up is an auto-pass tourney; says so right at the bottom of every page. So why do I have to wait for my opponent's clicks when he's stuck on the bar?! :-S

24. April 2013, 20:42:46
playBunny 
Subject: Re: Hmm, [how long the wait?]
Hrqls: Lol. I'm tempted. ;o)

24. April 2013, 19:01:40
Walter Montego 
Subject: Re: Hmm, [how long the wait?]
playBunny: This is why I will use the Fischer Clock if I ever organize another tournament, or simply remove the slowpokes, or since we have the option now, ban certain individuals from joining tournaments I organize. Slow play might be within the rules, but for me it is not in the spirit of the game unless explicitly stated in advance. I am so leery of joining tournaments for the same reason. I don't know why, I am after all a life member of the site, but I want a conclusion to a game within a shorter time than five years or a decade as this tournament linked below seems to be taking. A few months seems more than long enough for a round. I usually create a game with an initial 7 days, and then make the speed about 3 moves per week with a limit of a week and a half or two weeks. There used to be a fast movers club on this site, but I suppose it is no longer used much.

And if I must rant about something, why is it that someone can shut off the "auto-pass" in a game that I have created? I still don't understand why Fencer likes it like that. It took him many years to even add the "auto-pass" and with much resistance on his part, and then he must have listened to the wimps and whiners that aren't even Backgammon players and made it for them unless, that is, he is one of them and I know he is not a Backgammon player, or at least he wasn't back then when I stopped playing Backgammon over the not having an "auto-pass" at all.

The game creator should have the choice. If the person joining doesn't like it, then that person should not play that game with that person. Simple. Just as if I create a game and only take one color and the other person doesn't like it, then don't play with me or send me a message and let's talk about it. I used to only play single games of Backgammon. In those the "auto-pass" happens regularly, but in match play, it is a lot less frequent as it is set up on this site.

24. April 2013, 16:56:05
Hrqls 
Subject: Re: Hmm, [how long the wait?]
playBunny: speed it up ... off a double at the first move! ;)

24. April 2013, 14:57:02
playBunny 
Subject: Re: Hmm, [how long the wait?]
furbster: My bet is that one of these pairs will be the ones to make us wait years.

Backgammon (milionovej kluk vs. rod03801) and Backgammon (rod03801 vs. milionovej kluk)

or Backgammon (playBunny vs. Somelaughs2) and Backgammon (Somelaughs2 vs. playBunny)

Only 4 moves made by each slowcoach in the time that it's taken for the absentees to timeout 13 points.

:slow headshake, downcast eyes, grey cloud with rain:

24. April 2013, 14:04:47
furbster 
Subject: Hmm
Now all i can do is wait.... but for how long?
LUCKY THIRTEEN

24. April 2013, 11:39:15
pgt 
Subject: Re: Fencer should remove him.
speachless: I don't think I did, but in any event, I suspect it was the same person, so it matters not which name was (not) mentioned! This was not meant to be a witch hunt - just an observation.

24. April 2013, 10:20:00
speachless 
Subject: Re: Fencer should remove him.
Resher: I can confirm that pgt didn't write any name down. But since he mentioned so many details about the user people could figure it out more as easily...

24. April 2013, 09:57:48
Resher 
Subject: Re: Fencer should remove him.
pgt: I think your initial post mentioned the wrong player, so might confuse people if it were still visible.  I think you posted the name of the opponent in those 15 games you mentioned.

24. April 2013, 09:49:04
Hrqls 
Subject: regarding using names in posts
using names is not prohibited per definition (i think) ... but in some cases it could lead to a witch hunt which has happened too many times in the past

sometimes a witch hunt can be justified, but sometimes not and it might be quite subjective or due to lack of all information

therefore a witch hunt is prohibited and the gms will try to prevent it from happening

of course if you have a problem with a specific player there are many ways to handle it :
- contact him directly
- pm a mod / gm / fencer
- use a fellowship
- <and probably some more>

since the brainking.com seems to be more easy going (and more quiet) the last couple of years we are (at least i am) losening control a bit, as long as it doesnt get out of hand

<< <   6 7 8 9 10 11 12 13 14 15   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top