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 Stairs

Discuss about the BrainKing Stairs.

  • Stairs Rules
  • To find out what stairs you can currently challenge someone in, first go to the Main Stairs Page, then click on "Show your stairs only" link. The ones in BOLD are ones you can make a challenge in.
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    25. November 2005, 20:28:32
    Maxxina 
    welly - yeaa , its a long way. But that feel when you touch that stair

    25. November 2005, 20:26:10
    WellyWales 
    Subject: Re:
    Maxxina: I'll get tired

    25. November 2005, 20:24:03
    Maxxina 
    Wellywales - How high ? stair 1 milion is heaven :D

    25. November 2005, 20:19:31
    playBunny 
    Subject: Re: Length
    wellywales: As high as a pile of bodies can get in the crush and trampling to establish who's king of the hill.

    25. November 2005, 20:14:39
    WellyWales 
    Subject: Length
    How high do the stairs go? is there a lift

    23. November 2005, 21:24:22
    WellyWales 
    Subject: Re: Top
    playBunny: Thanks

    23. November 2005, 21:08:18
    playBunny 
    Subject: Re: Top
    wellywales: You always climb with a win. This is what'll happen. http://brainking.com/en/Stairs?tri=226

    23. November 2005, 21:05:07
    WellyWales 
    Subject: Re: Top
    playBunny:If I play a person below me and win do I go up or stay where I am

    23. November 2005, 21:03:26
    playBunny 
    Subject: Re: Top
    wellywales: Keep playing and winning and you'll open up a gap. If the gap gets to three Steps you won't have anyone left to challenge, nor will anyone be able to challenge you until they've climbed up. This can be good or bad, lol. I view it as a breathing space.

    23. November 2005, 14:49:10
    WellyWales 
    Subject: Top
    If I am top of the Stairs is there any point in playing somebody below

    22. November 2005, 00:35:55
    THE HIT MAN 
    Thanks all for your info

    21. November 2005, 21:08:59
    Adaptable Ali 
    Sorry Hitman i gave u wrong information, i never realsied what Play bunny had said, never noticed the time thingy, its probably because my games are over that quick.

    21. November 2005, 21:08:42
    coan.net 
    Subject: Re: Very Fast Fishers Stairs
    THE HIT MAN: The Fishers stairs use the Fisher clock

    3/0.3/7

    It means you start out with 3 days for your move.

    Lets say you use 1 day to move (down to 2 days)

    -- opponenet moves, back to you --

    The .3 means 3 hours are added each time, so now you have 2 days, 3 hours to move.

    Opps - you let it get down to 1 hours before you move (1 hour left)

    -- oppenent moves --

    3 hours are added, leaving you 4 hours total to move.

    (The 7 is the max number of days you can get your total moves to. So if you move within 3 hours each time, you will start to increase time)

    21. November 2005, 21:05:42
    playBunny 
    Subject: Re: Very Fast Fishers Stairs
    THE HIT MAN: It's all dependant on the timing. Each of you has a separate clock with your individual times. If your opponent moves 5 minutes after you do then he'll lose 5 minutes from his clock. If you take an hour to get back then you lose an hour. Hey presto he's got a 55 minute advantage.

    If he makes a move just before you go offline for the night then that's a several hours advantage.

    It's a good strategy to give priority to your Fischer's games and play as often as possible, even popping in for a minute at several points during the day just to check those matches. If you can arrange to get up several times during the night as well.... LOL.

    You've got 500+ matches going at the moment. You might want to add your voice to the feature request that Fischer's matches be sortable to the top of the games list.

    21. November 2005, 21:02:15
    Adaptable Ali 
    Subject: Re: Very Fast Fishers Stairs
    THE HIT MAN: There is a time limit on the Fast Fishers stairs 2 days i think, but that would be the same fopr your opponent

    21. November 2005, 20:59:21
    THE HIT MAN 
    Subject: Very Fast Fishers Stairs
    Could someone explain why games come back to me from these stairs with not much time left on them,while they go back to opponent with lots of time on them.I am starting to loose games because of this,because of timing out

    21. November 2005, 07:47:42
    Pioneer54 
    Subject: Re: Draws
    BIG BAD WOLF: Thank you! That's a handy bit of information there.

    21. November 2005, 02:11:38
    coan.net 
    Subject: Re: Draws
    Pioneer54: Yup, Princess Alison is correct - it is just for the 1 game - not the whole match.

    20. November 2005, 21:13:38
    Adaptable Ali 
    Subject: Re: Draws
    Pioneer54: I think its just a draw for that game, but dont quote me on it.

    20. November 2005, 21:13:02
    Pioneer54 
    Subject: Draws
    If your opponent offers a draw in the first game of a 2-game match and you agree, is the match a draw or just the first game?

    15. November 2005, 18:48:23
    Fencer 
    Subject: Re: Retired
    657: The retired date does not run out. You must finish it yourself and then you reappear on your current position.

    15. November 2005, 18:37:37
    playBunny 
    Subject: Re: Not Challenging at the Top
    Fencer: lol. Phew!

    15. November 2005, 18:34:46
    Fencer 
    Subject: Re: Not Challenging at the Top
    playBunny: Anyway, I must implement it first.

    15. November 2005, 18:34:05
    playBunny 
    Subject: Re: Not Challenging at the Top
    Biggus Baddus: Hopefully not even then. It's nice to have a few emopty steps underneath and take a breather. I'd only want a compression if an unassailable gap opened up.

    15. November 2005, 17:50:15
    WellyWales 
    Subject: Re:
    Princess Alison: Not for long

    15. November 2005, 16:35:23
    coan.net 
    Subject: Re: Not Challenging at the Top
    Andre Faria: Probable once a month, any gaps in the steps will be squeezed - that way no one gets *WAY* out from where they don't have the option to even challenge anyone themselves.

    (but I'm not even sure that part of the stairs is working or programmed yet - but I believe Fencer was thinking once a month.)

    15. November 2005, 16:24:42
    Andre Faria 
    Subject: Re: Not Challenging at the Top
    BIG BAD WOLF: But Fencer said that gaps will be minimized by the system... Once a week or something...

    15. November 2005, 16:00:42
    coan.net 
    Subject: Re: Not Challenging at the Top
    dmk: That is correct. Once you at the top (or even on the bottom), you do not have to challenge anyone - so in a way, you can protect your spot until someone climbs up to you to challenge you.

    15. November 2005, 15:55:51
    dmk 
    Subject: Not Challenging at the Top
    Modified by dmk (15. November 2005, 15:56:23)
    Is there anything to prevent the person at the top of the stairs to not challenge. No one can challenge him until they reach the same height, right? So they can just chill at the top until someone gets to the same stair and challenges them (if they have an open challenging slot of course)

    15. November 2005, 15:50:06
    Andre Faria 
    so the fall will be high... Just joking :)

    15. November 2005, 14:36:03
    Adaptable Ali 
    Im top of the stairs, im top of the stairs

    15. November 2005, 01:21:01
    plaintiger 
    Subject: Re: what's a Fischer's Stair?
    playBunny: aha. thank you, pB.

    15. November 2005, 01:13:44
    playBunny 
    Subject: Re: what's a Fischer's Stair?
    plaintiger: It uses the Fischer's clock time control which means that the time is for the entire game rather than per move.

    15. November 2005, 01:11:00
    plaintiger 
    Subject: what's a Fischer's Stair?
    what's a Fischer's Stair? how is it different from regular stairs? thanks...

    14. November 2005, 22:57:19
    Dryznik 
    Subject: Player list
    I am one of those new players who almost ducked out but I wanted to play more games than those minimum allowed, and I wound up as a paid member. Thanks for the info playBunny, and I hope I turn out to be one of those Halma players to stirr up a few high rannked players. Stairs--Why can't a castle have more than one stairs for the enjoyment of so many stairs players?

    14. November 2005, 14:05:47
    WhisperzQ 
    Subject: Re: BrainKing population
    Fencer: What a champion

    13. November 2005, 18:52:39
    Fencer 
    Fellowship Stairs are planned. So are the Ponds.

    13. November 2005, 18:38:52
    coan.net 
    Subject: Re: Stairs to send a challenge
    playBunny: Hum... A private stair for fellowships.

    I would hate to see many more public stairs for the fact that too many will spread people out too much - unless one or a couple were designated as "official" stairs - and that is the stairs you would want to join to play the best of the best.

    13. November 2005, 18:31:45
    playBunny 
    Subject: Re: Stairs to send a challenge
    BBW: I'll second that, though I'd prefer the background highlighting (as per games) rather than a bold font.

    Fencer: Is there any purpose for the Creator column? Will anyone else be allowed to create Stairs?

    13. November 2005, 17:46:20
    coan.net 
    Subject: Re: Stairs to send a challenge
    Fencer: So you go to the Main Stairs page, then click on the "Show your stairs only" to get to your own page where you can see the bold for if you are able to challenge.

    Any chance to get the same bold feature when you look at your own profile's stairs section?

    13. November 2005, 17:35:14
    Fencer 
    Subject: Stairs to send a challenge
    This page shows [in bold font] where you can send a challenge [without examining the Stairs one by one].

    13. November 2005, 10:49:47
    Fencer 
    Subject: Re: BrainKing population
    WhisperzQ: Look again.

    13. November 2005, 10:42:35
    WhisperzQ 
    Subject: Re: BrainKing population
    Fencer: So many little tricks ... and the total? :)

    13. November 2005, 10:26:39
    playBunny 
    Subject: Re: BrainKing population
    Fencer: I've seen that one before but I'd forgotten it.

    The 30 days value is about 4100. It doesn't seem to discount the non-countable one-peekers, though, so I'd say my estimate is more accurate as an active players count whereas the languages page (and the raw players list) is a logins count.

    13. November 2005, 10:26:11
    Fencer 
    Subject: Re: BrainKing population
    WhisperzQ: The link is below the language flags.

    13. November 2005, 10:23:00
    WhisperzQ 
    Subject: Re: BrainKing population
    Fencer: Great link Fencer ... never seen it before. Can I suggest a further line at the bottom which would be a total (yeah I know, get the calculator and add them up yourself, but I am a lazy sod :)

    13. November 2005, 10:21:39
    playBunny 
    Subject: Re: I drew but lost?!!
    BerniceC: The idea about ratings is that they are a gauge of ability. (Not strictly true but we won't go into that). A high rated player is deemed stronger than a lower rated one. The thinking then is that if a weaker player draws with the stronger player then they must have played better. (Pretty much true in Chess, not so true in Backgammon). But that means they played better when the rating says they should have played worse, so the ratings need to be adjusted to fit reality. Thus the lower rating goes up a bit and the higher one comes down.

    13. November 2005, 10:18:54
    Fencer 
    Subject: Re: BrainKing population
    playBunny: Why don't you use the more about languages page instead?

    13. November 2005, 10:13:30
    playBunny 
    Subject: Re: BrainKing population
    Modified by playBunny (13. November 2005, 10:15:36)
    Pioneer54: Regarding that 20,000 players value: Go to the Players list and sort it by Last action so that today's action is shown. Then go to about page 85. That shows the players whose last action was about a month ago. There are 50 players shown per page so thats about 4250 players in the last month.

    If you examine that page you'll see that there are a lot of Pawns who joined, had a look around and haven't been back since. The number of those decreases as you come further towards the present day. I counted 20 on page 85, 30 on the previous page, 35, 34, 33 on previous pages. On page 70 it was down to 20 non-countables, page 60 had 13... So let's say about 600 players in all. There are those who were active more than a month ago but who will be back sometime, but probably much fewer than the one-peekers. That's then roughly 3700 active players.

    13. November 2005, 10:10:42
    playBunny 
    Subject: Re: Stairs growth
    Pioneer54: It's very much too early to think that anything has settled down (unless few new players join!) but you're right in thinking that the stairs will stratify. That's the whole point of them! ;-) ("Cliques" isn't quite the right word because there's no collusion or relationship between the players, their positioning is the result of their playing strength.)

    Strong new blood will cause a minor stir as that player rises through the ranks but for the players in the regions below their destined destination it will only be a passing excitement. Weaker new blood will reach its level sooner.

    I imagine that the Stairs will grow as a kind of pyramid. The players at the top can only go up when there are challengers below and they may be in short supply (either absent because the higher player has climbed too high, or too busy with each other and those below). This limits the absolute growth rate of the Stairs. For each succeeding lower level there will be a wider and wider choice of players. I suspect that those on the uppermost levels will be able to make a complaint about stagnation but I doubt that many players below would.

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