User Name: Password:
New User Registration
Moderator: WhisperzQ , Mort , Bwild 
 Chess variants (8x8)

including Amazon, Anti, Atomic, Berolina, Corner, Crazy Screen, Cylinder, Dark, Extinction, Fischer Random, Fortress, Horde, Knight Relay, Legan, Loop, Maharajah, Screen, Three Checks

For posting:
- invitations to games (you can also use the New Game menu)
- information about upcoming tournaments
- discussion of games (please limit this to completed games or discussion on how a game has arrived at a certain position ... speculation on who has an advantage or the benefits of potential moves is not permitted)
- links to interesting related sites (non-promotional)

Community Announcements:
- Nasmichael is helping to co-ordinate the Fischer Random Chess Email Chess (FRCEC) Club and can set up quad or trio games if you send him a PM here.


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

5. August 2017, 07:29:23
rabbitoid 
Subject: Re: Beautiful Mate in 4
Aganju: I can't say I recognise the combination, even replacing the drops by move-from,, but it's certainly a very good one!

10. August 2013, 19:36:42
rabbitoid 
Subject: Re: Chess tournaments, London, August 2013
Walter Montego: About dark chess: I would have thought it one game that can only be played at a site like this one, with a computer as an arbiter to show each player the illuminated squares. How could this variant be played on real boards? (I suppose 2?)

12. November 2012, 06:06:26
rabbitoid 
Subject: Re: Three-check chess
Justaminute: On another subject for the same variant: does anyone know how the system here handles a double check? does it count one or two checks?

2. February 2012, 07:31:11
rabbitoid 
It has potential. It looks a mess, but there are probably some strategic ideas that need to be applied, such as "take in such a way as to maximize the number of available moves for yourself, minimise those for the opponent" (seems reasonable) or things that need figuring out such as "go for the queens first" (or maybe should it be knights?) difficult to analyse.

11. November 2011, 15:57:00
rabbitoid 
Subject: Re: Loop Chess - pawn drop restriction
Lightbug: Concentrating on defence in this variant is probably the worst tactic. The offence wins almost always.

18. August 2011, 10:20:34
rabbitoid 
Subject: Mutually assured destruction
Atomic Chess (Walter Montego vs. Pedro Martínez)
Whatever the outcome, the current verdict on 1.h4 is "unproven either way".

11. August 2011, 18:35:02
rabbitoid 
Subject: Re: Analogy of types of war regular Chess to Embassy Chess to Atomic Chess
WhisperzQ:
reckless abandon is rewarded and minions get to carry on their meaningless lives while their generals' fragility is exposed

You've provided a perfect description of loop chess

27. June 2011, 09:19:06
rabbitoid 
Subject: Re: Loop Chess set
DarwinKoala: You're forgetting conversions. even in regular chess there's a theoretical possibility of 9 queens. Here too.
In loop chess conversions are far more common, parachuting pawns on the 7th row happens all the time.

26. June 2011, 15:52:53
rabbitoid 
Theoretically - a lot, but that's just like saying you need 9 queens in regular chess to account for all the possible conversions. In practice it's rare to see more than 4 knights bishops or rooks of one colour, but say you need 8 of each, so you can sell more pieces :)

23. May 2011, 20:50:02
rabbitoid 
Subject: Re:
Justaminute: Actually currently the most common cause is that two chess bigshots find it in their common interest to have a draw outcome, then go through the motion of having such a repetition early in the game to avoid the wrath of the referees.

23. May 2011, 13:42:28
rabbitoid 
Subject: Re:
nabla: As I recall the repetition rules were never implemented in the code here, you have to ask the admin (Fencer) explicitly to end a game.
The reasons were: first, it's very complicated to implement, since repetitions may concern moves that are not consecutive; second because that's how it's done in regular chess tournaments anyway: a player has to inform a referee that a 3rd repetition has occurred. And now you have discovered a third reason: the rule doesn't necessarily make sense for variants :)

13. February 2011, 19:08:26
rabbitoid 
Subject: Re: Chess variant page, with programs And Dark Chess program request
Walter Montego: That program exists. It's called brainking.com.

10. July 2010, 08:09:17
rabbitoid 
Subject: a rules question
What do you know, after all these years, something unclear
In Los Alamos chess, can a pawn convert to a Bishop?

20. June 2010, 06:49:05
rabbitoid 
Subject: Re:
coan.net: That's funny, somthing must have changed. I hunted for draw examples, here for example: Behemoth Chess (Gror vs. Mal 4 Inara)
Seems the same type of move

19. June 2009, 10:03:58
rabbitoid 
Subject: shortest game
So far some 800 games ended in a mate, that is a blocked position. The shortest one I found is Massacre Chess (mangue vs. emelin) in 19 moves.

18. June 2009, 17:09:14
rabbitoid 
Subject: Re: Massacre Chess: longest game.
WhisperzQ: The limit for the longest is obvious.
Not so for the shortest. Who can come up with the shortest game? (truly ended ones, of course. Don't bother with the timeouts-on-move-1, resigned or draw without reason)

Subsidiary theoretical question: who can come up with an initial position that can lead to a blocked game in the shortest possible number of moves? I have a trivial one that blocks after move 8, black.

19. May 2009, 15:44:09
rabbitoid 
Subject: Re:
FromHell: They play other variants on fics now? it's been a while since I visited it. I think it was only bughouse and suicide, then.

19. May 2009, 13:50:22
rabbitoid 
Subject: Re:
lukulus: Just for the fun of it, I've built one:
black: Ka8, Rb7, Bb8, pawns a7, b6, c7.
white: pawns on a6, b5, c6, king somewhere. black to move.

Don't ask me how the black bishop got to b8 :)

31. July 2008, 22:48:52
rabbitoid 
No idea there. As I see it, it would work just as well without an exception for kings. So kings could, for example give check - as long, of course, as the other king isn't protected by a knight. But since it's a rule change, it would be a separate variant.

30. July 2008, 11:29:39
rabbitoid 
Subject: Re:
Modified by rabbitoid (30. July 2008, 11:31:48)
ughaibu: it's explicit in the rules: "Any piece (except a king or a knight) which is guarded by a knight of the same colour..."

And by the way, the exception for the knight seems silly.

29. May 2008, 17:18:20
rabbitoid 
Subject: Re: Varying the Loopchess Rules
Karthum:
1 is possible, but would make a new variant. What happens if the opponent has only a king left?

I doubt the utility of (2), the situation should arrive only very rarely. I don't think I've ever had the situation.

25. May 2008, 13:18:45
rabbitoid 
Subject: Re: Another idea for a chess variant
WhisperzQ:
right, I totally missed that aspect :)

24. May 2008, 18:53:58
rabbitoid 
Subject: Another idea for a chess variant
I've invented a new variant, I call it "Fencer random chess". It carries a certain element of luck. The game is played on a 8x8 chessboard, usual pieces, standard starting positions. moves are identical to regular chess, but capture is prohibited, so the number of pieces remains the same throughout the game. Since the captures are eliminated, the usual target which is the enemy king is no longer the object of the game.

So how is the game ended? simple: After each move, A Fencer random generator, at a probability to be determined, posts a message "white has won", "black has won" or, at a lower probability "draw".

The advantages of this variant should be obvious. The strategic calculations, which are so exhausting in the other variants of chess, are greatly reduced here. Anyone can easily master the techniques involved (OK, I have doubts about some members, but you can't have everything)

In my humble opinion, this game should become very popular on this site, in view of the quality of the other recent additions.

19. February 2008, 13:16:32
rabbitoid 
Subject: Re: Dark Chess draw rules
mangue: The pawn rule is a part of the draw rule for regular chess: the game is declared a draw after 50 moves without neither a piece capture nor a pawn move.

This rule should be seen as an extension of the more easily comprehensible 3-times-repeated-position rule. The idea is that after 50 moves without an essential change to the board nothing more is likely to happen. The pieces are just dancing around.
So why the pawn clause? because a pawn move IS an essential modification: it is not reversible.

By the way, for regular chess the debate about this rule is still open, because there are endgame position which are known to be won, but the way to the win takes more than 50 moves. For example, K+N+N against K+P.

Whether all this is pertinent to dark chess is another point.

3. September 2007, 12:23:56
rabbitoid 
Subject: Re: Dice chess rules
WakeUpPeople: Immortality for kings? even limited? not likely to get a support from France!

15. July 2007, 08:37:03
rabbitoid 
Subject: Re: Behemoth Chess
coan.net: as in any game where skill and chance are mixed, your stats and BKR has only meaning when a large number of games are played. you'll never have 99-1 results in backgammon, for example. if you have 60-40 it is already very significant.

3. April 2006, 18:00:21
rabbitoid 
Subject: Re: even simpler
mangue: JinkyOng is playing a couple of games currently. if he doesn't wipe the floor with anything brainking has to offer, that settles it as negative.

1. February 2006, 17:24:58
rabbitoid 
Subject: Re:
Salkkuman: definitely. and the same goes for the "delete game" techique!

30. November 2005, 11:59:21
rabbitoid 
Subject: Re:
grenv: You can't do that in any case, Ed would bounce on you with a lawsuit.

28. November 2005, 19:26:18
rabbitoid 
Subject: Re: 2 player bughouse
andreas: no, that's crazyhouse, or almost, because crazyhous has a different rule from loop chess concerning promoted pieces. Bughouse is very different, it's a 2 against 2 game played on 2 boards.have a look Here for the rules.

6. October 2005, 17:33:01
rabbitoid 
Subject: a fast anti chess tourney
is waiting for your participation Here.

one week total think time.

5. October 2005, 13:29:07
rabbitoid 
Subject: Re: Dark Chess Rules
Doerdich: you can also "go back in time": click on a move or use the backwards/forwards buttons to see what was revealed at a certain moment.

using the "notes" field is also very helpful in this variant.

6. June 2005, 12:10:40
rabbitoid 
Subject: Re: Draw in anti-chess?
WhisperzQ: sorry, I don't know. the table in the link only states the expected result, not the means to achieve it.

5. June 2005, 17:51:36
rabbitoid 
Subject: Re: Draw in anti-chess?

15. May 2005, 11:12:49
rabbitoid 
Subject: new variant suggestion
but apart from that, that's an idea for a new variant: you can take also your own pieces. for normal chess, this is idiotic, but for loop chess? sacrificing a piece to parachute far behind enemy lines? what do people think?

15. May 2005, 11:12:03
rabbitoid 
Subject: Re: infinite move numbers ?
Sumerian: so far, in this variant, you can't take your own pieces, so that's out.

15. May 2005, 10:01:50
rabbitoid 
Subject: Re: infinite move numbers ?
Sumerian, danoschek: "it's chess..." well, no, it's not. it's a variant, which has a different set of rules. it says in the rules the only change is the possibility to extend the board so that it loops on itself. it follows that the only limitation to a rook move is that there be no pieces between the starting and ending point.

Sumerian's infinite regression is no obstacle, since there is the 3 move repetition draw rule.

hmmm... actually that's the way out of this loophole: when the rook starts the move, there IS someone standing on the target square: himself. question is, does this count as an obstacle, since the rook has to move out of it's starting position to reach the obstacle, which is therefore no longer an obstacle? this is starting to enter quantum physics... or in dano's favorite expression, humbug. for once I agree

14. May 2005, 16:23:31
rabbitoid 
Subject: Re: Re:
danoschek: I'll oogh you! halma?
ok, ok, I take it back. my Kindergarten days are over, too

14. May 2005, 14:42:33
rabbitoid 
Subject: Re: Re:
danoschek: not in all games. in checkers, you can have multiple jumps that end up where you started. in cylinder chess I see no reason why it should be disallowed. it comes to a "pass", but so what, if no rule forbids it?

30. April 2005, 09:58:58
rabbitoid 
Subject: Re:
Caissus: winboard/xboard manages fine the pgn used here. In windows you have to modify the shortcut to have the flag
winboard.exe /variant=crazyhouse
the only problem with this interface is that it doesn't show the pieces off board, which is VERY annoying for this variant

5. October 2004, 12:22:01
rabbitoid 
Subject: loop chess tournament
Any interrest in loop chess? a tournament will start next monday, provided enough people show up... click here

12. December 2002, 13:59:17
rabbitoid 
Subject: Re: a rules question
apparently not, hrlqns won. good game!

12. December 2002, 13:57:13
rabbitoid 
Subject: a rules question
not clear from the rules: what happens if no black pawn can move? is it a draw, like stalemate?
(or white for that matter, but I really don't see how that can happen)

10. December 2002, 13:48:43
rabbitoid 
Subject: Re:
thanks. no offence, but white still needs a LOT of help from black to win :)

Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top