User Name: Password:
New User Registration
Moderator: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Pawn.
Mode: Everyone can post
Search in posts:  

<< <   1 2   > >>
1. May 2013, 15:50:21
rabbitoid 
Subject: Re:
Fencer: You could make it a function of summertime :)

30. March 2013, 12:08:04
rabbitoid 
Subject: Something simple to implement for poker
On the main sheet, indicate with red number the number of current poker players for example

Poker tables (0/0/6) for limit/pot limit/no limit

Just to know at a glance if something's going on.

14. March 2012, 00:06:21
rabbitoid 
Subject: Re:
Fencer: You're lucky with your employer.
At my current project they must have hired a pro hacker to close all the doors. This round goes to him. But the fight continues! brainking or bust!

13. March 2012, 21:19:47
rabbitoid 
Subject: Re:
Fencer: Nogo :(
try 81.91.83.6

If you have a valid business requirement to access this site then you can request an override through your IT support desk.

grrr....

9. October 2011, 18:07:39
rabbitoid 
You are right, of course. At the time it seemed like a good idea.

9. October 2011, 07:33:23
rabbitoid 
Subject: Re:

6. April 2011, 16:44:51
rabbitoid 
Subject: Re: timeouts
grenv: funnily enough I agree with the thousanders: I prefer a game monger who replies, to someone who has less than 100 games... and waits until the last possible moment to reply in each one.

26. March 2011, 14:42:34
rabbitoid 
Subject: Re: Rolling Dice and Auto-pass
tonyh: What's the point? it wouldn't be "auto", the guy still has to click. As it is, you click twice: once on the "roll dice" then a "move" button. your way it would save one click. big deal

25. March 2011, 17:04:40
rabbitoid 
Subject: Re: Rolling Dice and Auto-pass
tonyh: not when there's a doubling cube
ok, little chance the guy would double when he needs to enter into a blocked home, but still, it's a legal move.

15. March 2011, 12:09:37
rabbitoid 
Subject: Re:
grenv: There were even instances where a pawn actually won a pond :)

13. March 2011, 11:11:22
rabbitoid 
Subject: Re:
grenv: After all, missed the deadline. Part of the fun too...

12. March 2011, 09:22:57
rabbitoid 
Subject: Re:
Thad: now the fun thoughts start. aha, a pawn in the pond. Hmm, no * near the last bet, so he wasn't a pawn then... now did he think of placing a new bet before reverting? risky! mark this pond to be checked one minute before the target date, the joker might have set it so to re-buy membership just before, to plunge us all...

11. February 2011, 14:16:33
rabbitoid 
Modified by rabbitoid (11. February 2011, 14:16:57)
Anyway, who gives a DELETED

11. February 2011, 14:15:14
rabbitoid 
Subject: Re: Correct our posts
Justaminute: And why should he want to bother to delete it? that's why he was writing under a nick to start with.

4. February 2011, 15:14:55
rabbitoid 
Subject: Re:
Chaosu: a lot of the "help" in its various forms is.

3. February 2011, 11:11:24
rabbitoid 
That's what happens, very often. But you can also have a chain of forced moves for both sides.

3. February 2011, 11:04:14
rabbitoid 
Subject: Re: i say again...
Fencer: recursively?
Watch it, because there may be positions where both have only one available move. and since your s/w doesn't check repetitions in position you're looking at trouble.

3. February 2011, 09:32:04
rabbitoid 
Subject: Re: i say again...
Thad, sacha : actually anti chess is different: it wouldn't exactly be auto-pass, it would be auto-move-the-only-available-option, and I'm sure this would be more much more difficult to code.

2. February 2011, 10:21:07
rabbitoid 
Subject: Re: i say again...
Modified by rabbitoid (2. February 2011, 10:21:40)
Fencer: By the way in chess there's a variant that could conceivably use auto-pass too: anti chess. But I don't think there are a lot of anti-chess players who would like to use that possibility. I certainly wouldn't.

5. December 2010, 10:21:03
rabbitoid 
Subject: Re: Reversi autopass request
Thom27: If I may put in an opinion: In reversi the situation is different from backgammon. There it is indeed an autopass, since the move involves the intervening dice throw.

In reversi, however, the situation resembles more that of checkers, where a piece jumps several pieces in a row. If, after player1's move player2 has no playable fields, player1 must place another piece (or pass, if he can't, in which case the game is ended here). It should be treated as a multi-move, not as an autopass.

That's the way it is implemented, for example, on Goldtoken. I don't know about other sites.

28. November 2010, 11:38:28
rabbitoid 
Subject: Re:
MadMonkey: I can think of a certain person that would love that implementation.
I mean the one to whom we re indebted for the 421542125 tournaments on the list

10. February 2010, 16:03:42
rabbitoid 
Subject: Re: Ludo with doubling cube ...
Herlock Sholmes: how about a compromise? autoplay, but with animation of moves? this would give Fencer a piece of challenge to program. After all, he must have his fun too!

20. January 2010, 09:58:45
rabbitoid 
Subject: Re:
joshi tm: and the few of them that do start do so with 4 players. How exciting.

26. December 2009, 07:03:45
rabbitoid 
Subject: New feature
Fencer, would it be much trouble to install a merry Christmas on this site? version 20.09 will do. However, if you can manage a happy new year too, there's a nev version, 20.10 coming out real soon.
I believe both are freeware!

13. November 2009, 06:16:22
rabbitoid 
Subject: Re:
rod03801: Thanks, but I'm already fat enough...

12. November 2009, 20:50:48
rabbitoid 
Subject: Re:
Snoopy: This should be implemented for all tournaments, not just team. Let's hope BK 2.0 does something about that, too.

2. September 2009, 15:36:09
rabbitoid 
Subject: Re: Ponds
Pedro Martínez: Agree, bringing pawns in would change everything. But that's contrary to the policy of limiting pawns. After all, the site needs to show a profit. I and others had proposed long ago to allow pawns to participate in one pond at a time.

Another possibility is to reduce the holy number of 16, make it a variable. Maybe the 20000 and 500 too, while we're at it. We've always been following the rules defined by, eh, I forgot his name, but...

2. September 2009, 13:07:39
rabbitoid 
Subject: Re: Ponds
pauloaguia: I don't think so. I have stopped even trying to start one day ponds, they take longer to fill than 2 day ones.

2. September 2009, 12:15:27
rabbitoid 
Subject: Re: Ponds
Fencer: Theoretically yes, but I don't think it would work in practice:

The average pond now has enough trouble collecting 16 reluctant players from all over the planet. for a live game, they'd all need to be present at start.

With poker, it doesn't matter much if someone drops out of the table, but in ponds you need to stay until the end. Difficult too.

2. September 2009, 11:55:05
rabbitoid 
Subject: Re: Ponds
pauloaguia: Didn't see that. No, that would work only if all are from the same time zone or night owls :)

2. September 2009, 11:29:40
rabbitoid 
Subject: Re: Ponds
pauloaguia: But what was suggested is that the pond round is ended as soon as everyone has placed the bet, or until the regular time (whatever it is) elapses. so no one-minute timeouts. I like it too.

22. August 2009, 10:18:20
rabbitoid 
Subject: Re: Poker "Player"
El Cid: Yes, but say you win against the player, what then? does he stay dead? or bounce right back with a new minimum amount? if so, this is the same as to have an opponent with infinite resources.

22. August 2009, 07:05:00
rabbitoid 
Subject: Re: Poker "Player"
El Cid: You have a limited amount of chips. You want to play against an autoplayer, which, I suppose, has an infinite amount of them?
My advice: never approach the state of Nevada.

23. June 2009, 07:01:42
rabbitoid 
Subject: Re: PGN
Modified by rabbitoid (23. June 2009, 07:02:54)
MrWCF: It's called "Portable Game Notation" as though it applied to any game, but it doesn't. The definition is for chess only. It's fairly recent. As far as I know there's no regulating authority, so you can extend it any way you like, but then, of course, there's no guarantee that other people who develop the same game will use the same convention. Just for example, to extend to loop chess you need a "parachute" symbol, which has been taken as '@'.

Checkers, for example, use an entirely different notation, and as checkers is fairly established I see no chance (or reason) why people should switch to PGN.

By all means, define a PGN for camelot, it's not difficult. The move notation used here and on http://www.worldcamelotfederation.com/ can serve as basis, just add tag definitions and don't forget a "variant" tag!

See http://en.wikipedia.org/wiki/Portable_Game_Notation for it's history.

30. May 2009, 09:37:50
rabbitoid 
Subject: Re: Schaholin - new game proposal
Fencer: as well as Maharajah or horde, I guess

20. May 2009, 14:02:40
rabbitoid 
Subject: Re: Massacre Chess
AbigailII:
That's not going to be "fast":
Hear Hear. I can just see in my mind the snails' antennae quivering with anticipation

13. May 2009, 20:27:04
rabbitoid 
Subject: Re: Tournaments
Undertaker.: I must have been dreaming, then. I went back to look at the round, and no, all the games were over.

13. May 2009, 06:32:08
rabbitoid 
Subject: Tournaments
Fencer: hey, I see that what I asked for is already there: A round in a tournament ends, a winner is declared even if not all the games are finished. When was this implemented?

2. May 2009, 08:01:02
rabbitoid 
Subject: Re: Winning a Tournament
MrWCF: Same thing, maybe even more important, for ending rounds.

16. April 2009, 13:20:49
rabbitoid 
Subject: Re: Reversi
Modified by rabbitoid (16. April 2009, 13:21:43)
Fencer: try http://worldothellofederation.com/rules/rulesenglish.htm

OK, I know, I know. reversi, not othello.

16. April 2009, 12:20:11
rabbitoid 
Subject: Re: Reversi
Fencer: Ouch! as a chess player you wouldn't have said that if it concerned the king's game... at least I hope not. (Even if it IS true). Reversi players may be just as confused when inverted, if they follow the literature.

2. April 2009, 17:18:08
rabbitoid 
Subject: Re: Holidays and auto pass
rod03801: Neither Undertaker nore anyone else has mentioned a name. Funny, though, we all seem to know what we're talking about. Must be telepathy

2. April 2009, 13:59:26
rabbitoid 
Subject: Re: Holidays and auto pass
Pedro Martínez: money? surely not enough to make Fencer rich. There can't be many people around willing to pay money to a game site in order NOT to play.

1. March 2009, 00:21:43
rabbitoid 
Subject: Re:Poker Tables
BadBoy7: not as long as the poker games keep freezing!

1. March 2009, 00:12:10
rabbitoid 
Subject: Re: Poker Tables
Vikings: total? or highest for one table?

23. February 2009, 20:11:28
rabbitoid 
Subject: Re: card shading
Press_Play: good remark.
I'd like to propose another change: currently, the only thing that indicates the player who's turn it is to act is the counter. It would be nice to highlight "your turn, DO SOMETHING!!!" in a better way.

22. February 2009, 09:52:43
rabbitoid 
Subject: Re: Poker, multiplayer... Ponds!
grenv: "wreck the game": No. It's one of the factors to be taken into account. Same as, for example, if you are in a 2-day pond, checking people's profiles to see if they've been online the last 2 days to place their bets.
By the way, it can backfire: I remember a pond where I placed a "surefire" bet and found myself swimming along with others when the so and so renewed his membership an hour before deadline

20. February 2009, 23:23:06
rabbitoid 
Subject: Re: Poker, multiplayer... Ponds!
Modified by rabbitoid (20. February 2009, 23:23:39)
coan.net: That's exactly what I had in mind. As for allowing pawns to play a pond, or 2, or 5, I've been suggesting that for a long time now. The ponds have been drying up because lack of new faces for years. Remember when I used to start a daily one-day pond? I had to stop, because not enough people showed up at the end. There are only so many rooks, and most of them lost interest.

19. February 2009, 08:13:18
rabbitoid 
Subject: Re: Poker, multiplayer... Ponds!
Fencer: But if somebody does, I hope the somebody will give warning before, since the non-participation of pawns is an important part of the strategy

9. February 2009, 07:37:28
rabbitoid 
Subject: Re:
joshi tm: Bad idea, in my opinion.

Why? human nature.Do you recall, a while ago, the period when the craze of the day was to make the maximum possible of moves per day? it went on for a long while, the stats are still available somewhere here.

What's that to do with this problem? simple. If you publish a "turtle meter" as you propose, then as certain as income tax you'll start a fierce competition among them to determine who's the worst game blocker on this site. They're bad enough, acting on their own. don't make them form a union, for Fencer's sake!!!

<< <   1 2   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2024 Filip Rachunek, all rights reserved.
Back to the top