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 Feature requests

Do you miss something on and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

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29. May 2016, 14:38:36
Subject: Royal Court Chess (10x8)
This 10x8 variant published in 1998 features 2 Crowned Knights which combine the King and Knight into one piece. It is placed between the rook and knight. It is set up like Janus Chess and has shorter castling (just 3 moves). Seems like a well balanced game and a nice companion to other 10x8 games that use Rook Knight and Bishop Knight.

15. May 2016, 22:59:23
Subject: Re: Bocking or not blocking that is the question.
crosseyed: Ah yes it's true. It's twisted but possible !

15. May 2016, 21:55:54
Subject: Re: Bocking or not blocking that is the question.
Mélusine: Well put Melusine. Besides I am sure they would be tempted to take the person they have on block, off block to read the post that may or not be about them.

15. May 2016, 13:29:01
My opinion (and only my opinion) : I'm ok to block someone for a private game with me, or for a private message to me. I don't agree to block or to be blocked on discussion boards. I want to be able to defend myself if someone says something wrong about me. Anyway, if the discussion was wrong about me and if I couldn't see it, I'm sure that my friends told me or made a copy for me about what it said. So, I'm sure that the idea to block on a public board isn't efficient. Furthermore, it would be also very complicated for the boards of team games or boards of ponds where everyone can say something. Also : I am always respectful with people on public boards so I have no problem. I think that the real problem is the respect for others.

8. May 2016, 19:06:06
Subject: Re: blocked users and discussion boards
Modified by kleineme (8. May 2016, 19:06:31)
Brian1971: Half of your suggestion is already there, it's called "Hidden Users" and can be set on a per-board-basis. These users still can seen your posts, but all of their posts on that specific board are hidden from you.

8. May 2016, 16:25:37
Subject: Re: blocked users and discussion boards
Modified by crosseyed (8. May 2016, 16:32:46)
ThunderGr: He is only attention seeking and trying to get the sympathy vote, because like a spoilt child that cannot get their own way is playing up. It obvious that he has reduced his games and has time on his hands so to speak, so has now decided to post on the discussion boards to get noticed. Be it for the right reasons or wrong reasons. If I was so discontented with a game site I would leave.

8. May 2016, 14:51:37
Subject: Re: blocked users and discussion boards
Brian1971: Let's make some things clear here, if you will, alright?

1) People that read the public boards hardly know whether you have blocked someone or not, the reasons you have done so and, in general, are perfectly oblivious(usually) to the personal relation of you and another person. This means that

a) Each post that refers to you saying that you have done something is taken as valid, as long as no one disputes it.
b) People assume that you are aware things have been said *publicly* about you(which is the same as being said *in your face*) and *not* that you are unaware of what has been told.

2) From your perspective, the other person may be "cheap" for "talking behind your back" but, in reality, this only as accurate as saying that a person broadcasting his statements about you through loud speakers to everyone in the city is "talking behind your back" because you have soundproofed your house *for the sole purpose* of avoiding to listen to him...

3) A person you have blocked is very likely that he is unaware about it. For example, you could have blocked *me* but I have no idea about it because

a)I have not invited you to a game
b)I have not sent you a message
c)We can still play tournament games without problems

So, your assumption that a person "knows that you have blocked him" is hardly accurate. That would only be possible if you have informed him directly or, for some reason, he attempted to invite you to a game or to send you a message.

So, if what you say is that "ignorance is bliss"...I guess it is your right to live your life this way, although the implications of such attitude seem quite unhealthy to me.

8. May 2016, 14:40:14
Subject: Re: blocked users and discussion boards
Brian1971: LMAO.

8. May 2016, 14:37:45
Subject: Re: blocked users and discussion boards
crosseyed: Yes I do. However it doesn't do much good if I can see you on the boards.

8. May 2016, 14:36:18
Subject: Re: blocked users and discussion boards
Brian1971: So you don't have me on block then?

8. May 2016, 14:36:05
Subject: Re: blocked users and discussion boards
Brian1971: Not to mention if you block someone a feature could be added to inform the person that they have been blocked by another user.

8. May 2016, 14:34:45
Subject: Re: blocked users and discussion boards
crosseyed: Yes as you would not be able to send them a message or play a game with them.

8. May 2016, 14:30:43
Subject: Re: blocked users and discussion boards
Brian1971: But do they know you have them on block?

8. May 2016, 13:51:12
Subject: Re: blocked users and discussion boards
ThunderGr: I don't care what someone says behind my back on a board that I can't see. If someone wants to talk smack about someone when they know they cant see it that makes them look petty and cheap. If I have them blocked it because I do not want to hear from them or see what they have to say. That goes for anyone here. What good is it to block someone from games and personal messages if they can still poke you with a stick on the boards? That is my point is all.

8. May 2016, 13:15:31
Subject: Re: blocked users and discussion boards

8. May 2016, 13:07:08
Subject: Re: blocked users and discussion boards
Justaminute As I have already stated it pointless to make a suggestion if you already know that nothing will be done about it.

8. May 2016, 12:29:13
Subject: Re: blocked users and discussion boards
The very point that we have discussion boards that allow different opinions, even if unpopular with management, is a credit to Fencer. "I disapprove of what you say but I will defend to the death your right to say it."

8. May 2016, 11:49:43
Subject: Re: blocked users and discussion boards

8. May 2016, 11:42:56
Subject: Re: blocked users and discussion boards
Brian1971: It is beyond me that you have the nerve to make a suggestion about this site when you claim Fencer does nothing in this site. So why bother making any suggestion?

8. May 2016, 10:41:42
allows you to choose who is blocked,what is blocked(game and or message)and length of blocking (1wk or 1mo. or 1yr)

8. May 2016, 08:28:03
Subject: Re: blocked users and discussion boards
Brian1971: So, what you, basically, say is that it would be fine with you if you where attacked on a public board, as long as you did not know about it, so you would not feel the urge to defend yourself?!?!

Unlike personal messages and game chats, public boards are visible to everyone. If someone you do not get along with posts something that you feel the urge to defend against then it is my opinion that you should be aware about it. Not being able to see the public posts of people you do not get along with seems like a horrible idea, to me.

8. May 2016, 03:17:04
Subject: blocked users and discussion boards
I do have a good suggestion that would eliminate fighting on these discussion boards. First if you have an issue with another player, block them so they cannot play games with you or message you. However I have found out that blocking them doesn't stop them from reading your discussion board messages or you reading theirs. So my suggestion is if you block someone they should not be able to read your messages and vice versa on the boards. If you do not see each other in any way then there is no way to provoke each other. It is easy to suggest just ignoring it, but we are human and we can be provoked and feel compelled to defend ourselves when attacked. That would be a great feature that I feel would cut back fighting between two people who don't get along and then you are also annoyed by anything they post that you don't agree with. I am not posting this to start a fight but for the benefit of everyone here as no one enjoys seeing the fights on discussion boards which I am guilty of being in the middle of as well.

16. April 2016, 12:45:26
Subject: Re: Conditional Moves
Backoff: If I recall correctly, Ludo does not even have autopass...I think autopass would be first priority, in the fictional situation of the next improvement for that game.

16. April 2016, 10:40:33
Subject: Re: Conditional Moves
ScreaminMime: Ludo needs that badly.

11. April 2016, 14:59:12
Subject: Re: Conditional Moves
ScreaminMime: I agree.

11. April 2016, 09:19:05
Subject: Conditional Moves
Modified by ScreaminMime (11. April 2016, 09:20:28)
There hasn't been a tirade for an option to submit a chain of moves when a response is forced to move in a particular sequence in awhile.

This would really speed up chess games and is a popular option on those inferior competing sites.

20. February 2016, 19:53:13
Subject: Makruk
After XiangQi, Chess and Shogi, the last of the 'big four' in chess:

25. January 2016, 00:54:44
Subject: Re: For All Games....
Brian1971: If I remember correctly, a while back there was such check box to limit "one match per player". I miss this feature too. As a workaround, I can create 1 game only, wait to be accepted, ban that player, create new game, etc...

6. January 2016, 12:53:41
Subject: I think...
we should be allowed to set rating limits on incoming and or outgoing challenges. Thank you for your consideration

31. December 2015, 04:19:42
Subject: Re: Tournament prizes
Marshmud: ya after I got married I got busy and forgot my password. Back now though.

31. December 2015, 03:47:20
Subject: Re: Tournament prizes
mctrivia: OMG Matthew, welcome back. Been some time. Happy Holidays and thanks for the prize tourny.

31. December 2015, 01:53:43
Subject: Tournament prizes
Modified by mctrivia (31. December 2015, 01:55:27)
Would like the option of setting the prize to a year membership instead of just brains. Put a minimum number of players(please increase to 30+) and if more then minimum enter the cost to enter starts to drop for each member in the game.

Right now the only option is set at 100 entry for a tournament like this. Free 1 Year Membership for first 2 places but there is no reason it couldn't be cheaper if 100 want to play.

Final prize should still be brains though just of the amount needed for membership

8. December 2015, 15:51:18
Subject: Re: For All Games....
Brian1971: At least one chess site allows you to limit how many games you have with your opponents.

7. December 2015, 18:43:14
Subject: Re: For All Games....
ketchuplover: It is funny how there a couple of players who do draw requests in games where there are no way to have a draw like backgammon and ships games. My thought is they just don't want to play the game anymore and are trying to end it without losing the game. Otherwise they are dumb or being an annoyance. If it is a player that always does this, I just ban them from playing games from me. I also ban players who take like 5 of the same games out of the waiting games area so I get stuck playing the same player and not a variety of players. I clearly post in the message to take one match per player at a time but some just don't care.

7. December 2015, 09:47:59
Subject: Re: A board for analyse, at SHOGI at least.
P-G: I second the feature request for the ability to take a game to a practice board!

7. December 2015, 01:07:12
Subject: Re: For All Games....
ketchuplover: Although it is psychologically annoying, this site allows you to treat draw requests as non-existent, since you can ply your move without having to go through draw-denial windows.
Most of the time, a request to your opponent to stop offering draws because you wish to play on will work. At least with mentally stable opponents ;).

6. December 2015, 22:55:21
Subject: For All Games....
Limit Draw Requests To Three. Thank You

5. December 2015, 08:56:17
Subject: A board for analyse, at SHOGI at least.
I would appreciate an optionnal board when playing for analyse, in order to "think with fingers" as one says OTB.
If I am not clear enough, this optionnal board can be seen at while playing.

4. May 2015, 12:56:32
El Cid 
Subject: Re:
Modified by El Cid (4. May 2015, 12:58:47)
pgt: Actually it's already round 2. Considering one of them is now a pawn and therefore (slowly) decreasing the number of played games, I would say it will be a bit faster from now on. Moreover, they are still active players and, in their section, one of them will pass to the next round. I think a feature like the one you ask would only be useful in tournaments with no control, since some of them have players that do not log in the site for years.

4. May 2015, 12:02:21
GoodFoods' 6th Broiling Backgammon Invitational (Backgammon)
It's 9 (NINE - that's NINE) YEARS (YEARS, not weeks or days - YEARS since this tournament began, and there are still TWO players playing THE FIRST ROUND!! I'm 75 years old now, and fear that I'll die before I am eligible to play in another tournament, if I don't die before the end of the first round. Is there anything anybody can do to speed things up?
Could we have a feature which would just purge the two players who have not finished, so the rest of us can get on with the tournament while we are all still alive?

26. February 2015, 14:36:11
Subject: On at least one chess site...
tournament games start as soon as players join

23. February 2015, 01:28:27
Subject: Re: Inactive players and Tournaments
Modified by ThunderGr (23. February 2015, 01:28:53)
Aganju: Since there is already a system that removes brain pawns at the start of a tournament if they do not have enough free slots for the games, I thought that it is already solved.

23. February 2015, 01:25:02
Subject: Re: Inactive players and Tournaments
ThunderGr: Sounds good, but it could lead to a contradiction - if the tournament has a minimum number of participants (most do), and the removal reduces the number below that, the tournament would not start. But if it doesn't start, those people should not be removed. But if they are not removed, it would start, and they would be removed And so on.

Of course there are simple solutions for this, I was just pointing out the issue.

23. February 2015, 00:21:48
Subject: Inactive players and Tournaments
Modified by ThunderGr (23. February 2015, 00:22:11)
I do not know if it has been proposed before but I think that automatic removal of players that have signed up to a tournament but are inactive for 30+ days at the start of the tournament would help avoiding the phenomenon of people simply not showing up to play in a tournament they have registered for.

16. February 2015, 22:34:19
Subject: Re: Average time to move
ThunderGr: The problem with Fischer clock is that it negates vacation completely - and sometimes I want to make a real vacation, and I need 6 days without internet access, and then I lose all games, no matter how fast I play all year.
Therefore, when I make games/tournaments, I allow a significant build-up of Fischer-clock-time.

There is no perfect way to define the game speed that pleases everyone and considers such situations. That is why I proposed to show that number below; that way you can identify and sort out the players that produce the lag.

16. February 2015, 16:22:44
Subject: Re: Average time to move
BGBedlam: Or, make 10 moves one day then rest for 10. I think that most Fischer clock tournaments have too high maximum days bonus.

16. February 2015, 14:59:36
Subject: Re: Average time to move
Aganju: tournaments that use the Fischer clocks like my 20 20 tournaments are very good at chasing up the slow players without having to go to any trouble at all. Maybe tournament creaters should consider using them more often. Once somebody's starting time has run out, they've got to make 1 or even 2 moves a day. Problem solved.

16. February 2015, 09:48:56
Subject: Re: Average time to move
Aganju: it would be nice if that average time could be split into game-type-groups like chess and gammon and line etc

15. February 2015, 05:56:52
Subject: Average time to move
Modified by Aganju (15. February 2015, 05:57:17)
What about this? For each player, show on his profile the average time games sat with him until he moved for the last 10000 moves.
(that means the time passed from when his opponent moved till he moved)

This would be very helpful to see which players typically delay tournaments and which not, so others could selectively weed some slow players out (or avoid them), if they care about their tournaments taking years.

For a player that comes here once a day, this would probably show 24h; for a player that plays more often, less than that.
For the typical 'lagger', it should be weeks.

14. February 2015, 21:56:57
Subject: a new game idea-Painted Dice Poker 6D
I suggest another Dice Poker variant that I dreamed up.

Painted Dice Poker 6D
This variant is practically identical with the Dice Poker 6D version.The differences are listed here:
the dice can come in any of 6 colours at random on a,blue,green,yellow,white or grey.

these additional scores come in this variant
1 dice of each colour-80
all dice one colour-80
Painted Full House (3 dice with the same number and colour+ 2 dice with the same number and another colour, and those two numbers must be different-65
Painted Full Car (2 dice with the same number and colour+ 2 dice with the same number and colour+ 2 dice with the same number and colour, and those three numbers & colours must be different) - 55
Painted Full Hotel (3 dice with the same number and colour+ 3 dice with the same number and another colour,and those two numbers must be different) - 70

what ye all think?

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