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8. November 2017, 11:46:57
Carpe Diem 
Subject: Re: Thousands of games and years to play one round of a tourney
Modified by Carpe Diem (8. November 2017, 11:48:26)
crosseyed: Maybe, maybe not. But taking part in the discussion isn't mandatory.  

8. November 2017, 10:48:35
Carpe Diem 
Subject: Re: Thousands of games and years to play one round of a tourney
I wonder if removing weekend days would help, or if that would cause more problems than it solves.

6. November 2017, 22:42:11
Carpe Diem 
Subject: Re: Thousands of games and years to play one round of a tourney
Carnie: If there are people with several hundred or even thousands of games who are still signing up and playing extremely slowly, I could see how that would be frustrating, although I'd be surprised if it was common. The way I arrived at the situation was that I was (and am) in several fellowships, and signed up for a lot of games at one time. A message for one tournament would come to me, and I'd sign up for a bunch of games, and then another message for another tournament would come before the first set of games started, and on that went for a little while. So I was signing up for more games not fully realizing how many I was committing to (obviously still my own fault). 

And also because games can, as we know, take a while, people's situations change. Mind did - I became a lot busier a couple of months after signing up for all of them.

None of this is to say that I think you aren't justified in being annoyed with this, but that it's not only people being inconsiderate - there are sometimes mitigating factors. And yes, people could resign their games, but doing that with hundreds of games is going to have a pretty huge impact on their BKRs, which is why people would be reluctant to do so.

crosseyed: Could be that Carnie is talking about past situations.

6. November 2017, 09:23:12
Carpe Diem 
Subject: Re: Thousands of games and years to play one round of a tourney
playBunny: I don't disagree that it can be a problem, especially when, as you mention, it takes up the slots for a Pawn that's new to the site. But I also don't think it's fair to pin the problem completely on those who are playing within the designated time limits. The solution might be a combination of things - make it more clear to people the repercussions of signing up at certain time limits, and for signing up to multiple games in multiple tournaments, perhaps have some allowance to give pawns some more games to play if they are maxed out with games that are taking forever. 

5. November 2017, 00:34:45
Carpe Diem 
Subject: Re: strange game play
Modified by Carpe Diem (5. November 2017, 00:35:04)
Carnie: Yeah, that's the key - it's on us to decide what games, and time limits, to play. I've been on both ends of this. A few years ago I went crazy signing up for tournaments and ended up with well over a thousand games running and had a VERY hard time keeping up. Games were going to their limit all the time, and I used up most of my vacation days. Not something I'd have done on purpose, and I could see how some might find it frustrating, but at the same time, I was playing within the limits. Just gotta know that there will be some people who use up the full time allotted, so you have to allow for that when signing up. These days it's rare a game goes a day without a response from me, and games I'm in are often the first done in tournaments. But I don't begrudge those who make a game go on what seems like forever, as they're playing within the rules. 

5. November 2017, 00:30:44
Carpe Diem 
Subject: Re: strange game play
beach: Yeah, that happened to me recently; I considered sending them a message to ask what they were doing, but in the end decided I couldn't be bothered. Player had a number of <1000 ratings, so it obviously isn't the first time.

1. November 2017, 20:03:15
Carpe Diem 
Subject: Re:
Carnie:Well, I can "hear you" now, as when I look at the game record it does indeed now show that you timed out and lost, in spite of you having made the last move. Very odd. I'd suggest sending Fencer another message.

1. November 2017, 05:04:42
Carpe Diem 
Subject: Re:
Modified by Carpe Diem (1. November 2017, 05:05:37)
Carnie: I'm confused by "I thought people left this place because of bullies but I see the owner doesn't care." - were there some posts deleted? I sure didn't see anyone bullying you, but maybe you're referring to something else.

31. October 2017, 10:36:49
Carpe Diem 
Subject: Re:
Modified by Carpe Diem (31. October 2017, 10:37:55)
Hrqls: Yup. And below the game board, it says:

5 wins match (#6)
Game ID: 7805721, Match ID: 924026
It is starship's turn.

3. August 2016, 22:54:38
Carpe Diem 
Subject: Re: Is there a nasty bug in the evaluation of multi-game matches?
Modified by Carpe Diem (3. August 2016, 22:58:51)
Aganju: I think what you'll find is that although it claims that you lost and shows rating points going down for you, if you look closer you'll find that the names don't match the rating points, and that your points actually go up.

So it works something like this. Let's say you and I played, and you won the match but I won the last game. Let's also say your rating was 2100 and mine was 1900 before the game. It will say something like Carpe Diem won, 2100 (+13), and Aganju lost 1900 (-11). I actually lost the 11 I should have, and you gained the 13, it just gives the wrong names in the message.

This bug's been there since I started playing here. It's simply a display error, not a problem with rating points.

14. July 2016, 00:39:26
Carpe Diem 
"it's perfectly fine here, all the time."

Same for me.

20. February 2016, 10:46:03
Carpe Diem 
Subject: Re: game loading
Modified by Carpe Diem (20. February 2016, 10:46:58)
badgerboy78: I tend to keep a tab with BrainKing open all the time, and after a while (usually a few weeks) that starts to happen. If I close the tab and open a new one, the problem disappears.

25. December 2015, 23:12:00
Carpe Diem 
Merry Christmas everyone!

27. August 2015, 04:26:36
Carpe Diem 
Subject: Re: Ludo
crosseyed: No, there doesn't need to be anything wrong - I believe there is approximately a 2% chance of having 23 non-6 rolls in a row, so inevitably it will happen to anyone who plays enough. Now if that happens to you every game, that's a different matter. To me, the bigger issue with Ludo as a game is that the skill element is pretty low in my opinion - but maybe that's just because I'm not skilled enough to understand the subtleties of the game. :D

Aganju - no offense, but that's just silly. I have definitely noticed times when I roll in Dice Poker and the exact same number comes up again, which always make one wonder. But then I think back to all the times that doesn't happen, and realize that the issue is likely just that I take note of the times when it does. But even if there was an issue with the RNG, your time solution would be useless. If the RNG uses the system clock, it will be dealing in fractions of a second, and waiting 15 minutes isn't any more "random" than responding in a couple of seconds. But as you say, there is no risk to waiting, so if you feel it works for you, I'm not here to tell you to do otherwise. :)

21. October 2014, 01:02:36
Carpe Diem 
Subject: Re: A piece of advice to Brain Pawns(and those that like fast games)
Modified by Carpe Diem (21. October 2014, 01:03:26)
Thom27: Are you advocating for people to try to earn forfeits, or warning others about those who do that kind of thing?


Hopefully the latter, as it doesn't sound like the kind of behaviour that should be encouraged.

4. July 2014, 06:22:28
Carpe Diem 
Subject: Re:
Modified by Carpe Diem (4. July 2014, 06:22:56)
happyjuggler0: "Your S-B is decided by the number of games your collective opponents have won. If you play against players A,B,C,D, and E, and player A won 3 games, and players B and C won 2 games each, and players D and E won 1 point each, then your S-B score is 9. If the player you are tied with under the "points" column has a higher S-B than you, then s/he wins the tournament at BrainKing. If you have a higher S-B, then you win the tournament. If you have the same S-B, then you both win the tournament."

Not quite - your S-B is decided by the number of games your collective opponents that you have defeated have won. Your S-B is the sum of the points of all your opponents you defeated, plus half the points of all your opponents that you tied. 

20. May 2014, 08:43:45
Carpe Diem 
Subject: Re:
Bernice: Some kind of glitch, or error on the part of a player, seems much, much, much, much more likely then someone maliciously choosing two of your games to delete.

12. March 2014, 22:01:05
Carpe Diem 
Subject: Re: Ranking Question
skipinnz: Ah, I had no idea; thanks!

12. March 2014, 21:04:22
Carpe Diem 
Subject: Ranking Question
Modified by Carpe Diem (12. March 2014, 21:05:26)
I'm wondering what prevents someone from being ranked in a game. For example, I noticed that Tenuki, who has excellent ratings in pretty much every game, is ranked in very few of them.

5. February 2014, 12:23:23
Carpe Diem 
Subject: Re: Fevga Rule
Carpe Diem: Quite a coincidence, I just came up against this very situation, and made a different move than I would have previously. But I forgot to follow my own advice and tell my opponent why I moved the piece I did. :(

3. February 2014, 14:40:33
Carpe Diem 
Subject: Re: Fevga Rule
Modified by Carpe Diem (3. February 2014, 14:43:27)
cd power: I also had no knowledge of this rule. I think it's great that you proactively follow it - I'd suggest that when you do, you let your opponent know. Something like:

"Hi there. I'm not sure you're aware of this, but I was obliged to move one of my pieces since you were unable to move; this is a rule of the game that isn't enforced by the software. Just letting you know in case you find yourself in my situation in a future game."

The wording of why you were obliged to move a piece could probably be improved to include whatever the actual rule says.

13. January 2014, 17:16:31
Carpe Diem 
Subject: Re: Pick your own colour?
Raistlin: Thanks! That seems to be an equally bizarre option. When I look at the tourneys in question, they say "Sort by BKR: No", but it sure appears that they all are sorted that way, so perhaps that's displaying incorrectly. 

I guess I'll send a message to Fencer so he can look at the specific tournaments and tell me if that's the issue. I just think that any setting that allows someone to give themselves (or anyone else, actually) the same colour throughout the tournament should be removed - I can't see any good reason for the existence of such a setting.

11. January 2014, 06:34:09
Carpe Diem 
Subject: Re: Pick your own colour?
Aganju: What a bizarre setting - why would anyone ever want that? As you say, it certainly shouldn't be the default. 

But even so, I would think that since the setting is for "games with a random start position", this would just mean a player would end up with either all white or all black in an individual tournament - having all white in something like 15 consecutive tournaments would still be a little odd. But it makes sense that it's somehow tied to that setting.

11. January 2014, 03:01:32
Carpe Diem 
Subject: Re: Pick your own colour?
Modified by Carpe Diem (11. January 2014, 03:01:47)
Carpe Diem: No one has any thoughts on this?

"I'm wondering if it's possible for the creator to choose their own colour in a tournament. I've come across someone who had had white at least 48 consecutive times for one particular game in tournaments this person has created. They are single game matches."

7. January 2014, 07:00:57
Carpe Diem 
Subject: Pick your own colour?
Typed out another post about this, but I guess I didn't send it properly.



I'm wondering if it's possible for the creator to choose their own colour in a tournament. I've come across someone who had had white at least 48 consecutive times for one particular game in tournaments this person has created. They are single game matches.

29. December 2013, 10:08:22
Carpe Diem 
Subject: Re: off topic I guess
happyjuggler0: It can happen for a number of reasons. Some people like to have a lot of games on the go so they always have some to play. And some, like me, started out by signing up to a lot of tournaments without realizing what we're getting ourselves into. A lot of tournaments don't start for a number of days, or even weeks, and if you play a lot of different games, you can sign up for quite a large number without fully realizing what you've done. And I can tell you from first hand experience, once you dig a hole, it can take a long, long, long time to get out. I managed to get myself all the way up to 3,000+ games early this year, and it's taken me until now to get down below 1,000, starting no more than a handful of games in that time. When you're that far behind, you have little hope of doing more than keeping your head above water - this means that you're maxing out all your game times, and therefore they take much longer to complete, leaving you in the hole for that much longer. It's sort of a vicious cycle.

I take at least a little pride in the fact that aside from a handful of no vacation games I failed to notice, I dug my way out without forfeiting any games. But I feel bad about the many tournaments that were (and are) waiting for me to finish, and for the pawns that had one (or more) of the few game slots they have available tied up by playing me. Of course I was within the rules, and my opponents knew the time controls when they joined the tournaments, but I appreciate that having opponents that max out all their time controls must be frustrating for those that are on top of things. 

Not really sure why I addressed this to you; I guess I just saw an opportunity to get a confession/apology off my chest. :)

10. December 2013, 11:53:31
Carpe Diem 
Modified by Carpe Diem (10. December 2013, 11:53:51)



It worked when I stole it!

10. December 2013, 10:37:10
Carpe Diem 
Subject: Colour codes
Modified by Carpe Diem (10. December 2013, 10:38:04)
Thanks for the colour codes; I just renewed in October for 6 months, but now I'm good until July 2016!


Still puzzled why smilies won't work for me on the boards; they work fine for me in game comments. 

7. December 2013, 09:21:41
Carpe Diem 
Modified by Carpe Diem (7. December 2013, 09:22:34)
Hahaha. 



Hopefully a few friendly "YES"es aren't taken as that much impatience. I'm in no rush, I just agreed. 

But in the spirit of Bernice's post:


Confused as to why the smileys I see when I edit my post aren't showing up. Oh well.

7. December 2013, 08:02:50
Carpe Diem 
YES

24. November 2013, 05:02:15
Carpe Diem 
Subject: Re: Winter scene.
Modified by Carpe Diem (24. November 2013, 05:04:10)
Artful Dodger: Last I heard, there wasn't anywhere in the world that is one season apart from another. ;-)

Although I suppose an argument could be made for calling the entire year summer near the equator and winter at the poles. :-)

25. September 2013, 05:47:39
Carpe Diem 
Subject: Bonus Codes
Modified by Carpe Diem (25. September 2013, 05:48:17)
Yeah, I'm pretty sure there's been nothing since shortly after I signed up initially last October - it probably was at Christmas time I saw them, as beach suggested. Maybe I'll renew for 6 months and see if any come up again - might be wise anyway if traffic really is slowing down. Although I'm not noticing it that much, and still enjoy it here, so if the right incentive showing up now or at the end of the year will probably bring me back for a while.

22. September 2013, 06:04:25
Carpe Diem 
Subject: Bonus Codes
Have I been missing these, or has there not been one in a long time? I'm up for renewal soon, and was hoping I'd see a code at some point...

15. September 2013, 11:27:59
Carpe Diem 
Subject: Re: Site owners
Modified by Carpe Diem (15. September 2013, 11:30:35)
crosseyed: I'm not sure what you mean - I've seen dozens of complaints on this board, so I would say there definitely is some tolerance of criticism.

3. September 2013, 08:11:02
Carpe Diem 
Subject: Re: Does anyone ever get suspicious...
Modified by Carpe Diem (3. September 2013, 08:11:23)
JerNYC: I just don't see the benefit. Do people actually turn down a lot of games with higher rated players? It's not like you can get hurt too badly by playing players rated much higher than you - it's usually to your benefit to do so. If you lose, you lose very little (or nothing) in rating points, and if you win, the gain can be huge. 

The only thing I've seen on this site that I've considered at all suspicious is some of the pond games; they would be easy games to cheat by having players privately agree on their points for each round, and I've seen some odd results that made me wonder. But that could just be paranoia on my part, so I'm not losing sleep over it.

Bots and software? Definitely a potential problem, and not one that there's really any answer for. I doubt there's much of that in most games, but I wouldn't be even remotely surprised if some players are using software for games like chess and go. But even if they are and their software is very good, they'll end up with a suitable rating, and so will us human opponents. :)

21. July 2013, 11:43:54
Carpe Diem 
Subject: Re: This site's current estimated worth is...
rod03801: I would take a wild guess that it would be...anyone who buys it.


Pedro Martínez
: Really? I have no idea what the site is worth (nor do I know why anyone really cares), but it seems pretty apparent that those sites are automatically calculating revenue based on a site's ad revenue potential. I doubt there's any automated website that calculates a site's paid membership revenues. 

1. May 2013, 08:13:24
Carpe Diem 
Subject: Poor form?
Just looking for some opinions on this - do people consider it poor form to resign the 3rd game of a 3 game match when you are leading 2-0, just to end it sooner? I'd do it when down 2-0, but I don't want to deprive people of that third game if it's going to bother them. The result of the match has already been determined, but the fact that they don't resign could be an indication that they'd like to play every game. Or they're just not paying attention.

Thinking about it, I guess I'd limit this strategy to people with lots of games going, as opposed to someone who only has 10 games on the go.

8. March 2013, 09:41:50
Carpe Diem 
Modified by Carpe Diem (8. March 2013, 09:48:17)
Pretty poor for me right now.


Edit to add: And then a few minutes later, it's like someone flipped a switch - blazing fast now.

7. March 2013, 10:43:58
Carpe Diem 
I found it slow a couple of hours ago, but running smoothly now.

6. February 2013, 23:53:44
Carpe Diem 
Subject: Re: Skewed Games
Gabriel Almeida: Didn't forget; I've never played it. ;)
I just listed the ones people mentioned.

6. February 2013, 21:33:30
Carpe Diem 
Subject: Re: Skewed Games
likewowman2cool: Haha, funny you would mention Connect6 - I just edited my last post to say that using the same idea as Connect6 does for the first move might help with the Battleboats Plus problem.

6. February 2013, 21:28:36
Carpe Diem 
Subject: Re: Skewed Games
Modified by Carpe Diem (6. February 2013, 21:31:42)
likewowman2cool: Absolutely, but wouldn't that apply to most games? The better the players, the more in-depth understanding they have of the game, and the closer they'll be to optimal play, which will increase any inherent biases in the game.


Thinking about it, it's not surprising the "plus" adaptation of Battleboats would be flawed - pretty big advantage going first when you get to make 5 moves, and sinking boats reduces the opponent's moves. I wonder if a simple fix for that game would be one like in Connect6 - you don't get the full 5 moves on your first turn.

6. February 2013, 20:45:08
Carpe Diem 
Subject: Skewed Games
FWIW, for the games mentioned thus far, the BK results look like this:

Horde Chess - W 71.71% B 25.27%
Mancala - W 63.11% B 33.41%
Maharajah Chess - W 32.69% B 60.52%
Pente - W 54.13% B 45.75%
6x6 Reversi - B 50.46% W 47.41% - the other 2 variations have less than a 1% spread


6. February 2013, 15:27:56
Carpe Diem 
Subject: Mancala
Modified by Carpe Diem (6. February 2013, 17:19:31)
I think Mancala is one of the most skewed games when it comes to first move advantage - 63% - 33%. Does BK ever look at rules tweaks when there is a heavy bias like this?

If so, I think a simple shift in points to win as white would be worth looking at. At the very least, I think ties should go to black. I know I feel like I've won when I get a draw with black.

22. January 2013, 10:33:22
Carpe Diem 
Subject: Re: Ponds
Modified by Carpe Diem (22. January 2013, 10:33:45)
Hrqls: Oh for crying out loud, why didn't I think of that? I use that link on a regular basis with other games - must've had it in my head that Ponds were different in that regard and never looked.  

Thanks again!

21. January 2013, 10:57:46
Carpe Diem 
Subject: Re: Ponds
Hrqls: Thanks! Checked the FAQ, but failed to follow the "Former FAQ Entries" link - that explains it all very well. 

And thanks for the Android link as well.

21. January 2013, 09:35:51
Carpe Diem 
Subject: Android app
Also, is there anywhere for feedback on the Android app? Downloaded it yesterday now that I finally got a new phone, and it's awesome, except that a lot of games give me a blank screen. I understand that it's very much a work in progress, so I wasn't expecting it to be working right, but I'd be happy to give feedback if any was being sought. 




21. January 2013, 09:35:32
Carpe Diem 
Subject: Ponds
I feel like I must be missing some instructions or help somewhere on this site, because not only do I not have the foggiest idea what ponds are, I don't know how anyone else figures it out. If there's somewhere I'm missing, please point me in the right direction. If not, could someone explain them to me like I just landed on this planet and have no idea what a pond is? Aside from a place to get wet, that is.

Thanks!

28. December 2012, 06:23:57
Carpe Diem 
Subject: Re: Vacation
Modified by Carpe Diem (28. December 2012, 06:24:29)
Aganju: Thanks to you and everyone for the responses - all were helpful, but yours gave the exact answer I was seeking. I wasn't sure, because each game taking up an hour seemed unreasonable, but so does being allowed to hold up all games for 35 days, to some extent. I guess with this being a turn-based site where people shouldn't expect blazing fast games, and the fact that one can set up a game or tourney that doesn't allow vacation days, it does make sense. 

I actually suspect I won't use any vacation days, but it's a relief to know that if I somehow am not able to get any Internet access, I won't time out of hundreds of games - just possibly the few red dot and green dot (thanks for the clarification happyjuggler0) games I'm involved in.

28. December 2012, 01:32:40
Carpe Diem 
Subject: Vacation
I found the small blurb about automatic vacation, and want to make sure I understand it properly. My profile shows me:

<tbody></tbody>
Vacation days left:35 days - using the automatic vacation

Am I to understand that this means none of my games will time out for 35 days once I run out of time in one of my games? Or does each game that times out use one of those days, and I will run out of days once 35 games have hit the deadline? 

I'm going away for a few days, and my Internet access may be spotty, so I'd like to know exactly how it works. Sorry if I missed an answer on the site somewhere.

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