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31. August 2015, 04:53:50
MrDelete 
Ours is not the reason why,Ours is but to do or die !

31. August 2015, 01:03:15
Roberto Silva 
Subject: Re:
Aganju: I know that. But I sure would like to know why...

30. August 2015, 04:06:39
Aganju 
Subject: Re:
Roberto Silva: Why? That is a general issue with the world.
I don't want to start a political discussion about today, but just for example, the Crusades were started because the Christian's felt that it is necessary to force their beliefs onto the non-believers. I am sure you can find current similar situations...

Half of the trouble in the world comes from people that think their ideas are so good that they have to force others to follow them. If not more.

29. August 2015, 23:47:14
Bernice 
Subject: Re:
Roberto Silva: ummmmmm...not being "picky" but where did I say I was """tired of hearing something""""???????

get your facts right and don't put words into my mouth (screen)
hahahaha

29. August 2015, 20:28:15
Roberto Silva 
Bernice: "why is it I feel like we have had all this conversation before????:"

Because the problem has yet to be solved. Just because you're tired of hearing something doesn't mean it stopped being true.

But I still would like to know why people feel they should have the right to impose their style of play onto everybody else (people who complain about others moving slowly are another example of this), and even worse, why the admin agrees with them. If poeple don't want to use autopass, then don't use it, but what gives them the right to say that other people are not allowed to use it on their own moves?

29. August 2015, 11:28:18
Bernice 
Subject: Re:
Aganju: hahahaha

29. August 2015, 10:53:50
crosseyed_uk 
Subject: Re:
Aganju:

28. August 2015, 23:25:51
Aganju 
Subject: Re:
Bernice: Yes! - It is August! We always repeat the topics!, monthly.
I think in September we need to repeat the discussion about slow players than hold up tournaments for years, and October's topic is Daylight Savings time and its sense or nonsense.

28. August 2015, 06:50:43
Bernice 
Subject: Re:
coan.netwhy is it I feel like we have had all this conversation before????:

28. August 2015, 04:35:00
coan.net 
Subject: Re:
Roberto Silva: And to me, I would love to see a compramise. If someone does not want to use auto-pass, and want's to click "pass" every single time - let them. But on the flip side, if you don't have a move, then auto-pass should happen with the game going back to the other player right away.

The ONLY argument that I've heard is that if the other player is using auto-pass, then if the non-auto pass player wants to send a message with each turn, then some message might be missed or something stupid like that. SOLUTION: Have all the messages turn up once they are able to move. And if it's a big enough problem, then have an auto-message of "Opponent did not have a move, so auto-pass brought the game back to you" message so the non-autopass player who don't understand will then see that the other person has not played, hence have not seen the message.

Anyway..... long argument short: I also don't understand why we don't have a good auto-pass in play.... and let each player decide how they want to play, don't make others force their opinion on them.

27. August 2015, 22:46:58
Roberto Silva 
Subject: Re:
Walter Montego: Totally agreed, Ludo desperately needs an autopass system. It's also completely ridiculous that if someone doesn't want to use autopass, they have the right to prevent everyone else from using it when playing against them. It should be up to each person to decide whether to use autopass on their own moves, the anti-autopass brigade shouldn't have the right to dictate their terms to everybody else.

It also amazes me how many people seem unable to understand the concept of randomness, expecting randomness to mean no patterns can arise ever. True randomness means precisely that patterns can in fact emerge every once in a while. Of course, the human brain is set up so as to try and look for patterns wherever it can, which is why so many silly superstitions abound...

27. August 2015, 16:04:03
crosseyed_uk 
Subject: Re: Ludo
happyjuggler0: I think you could be right. However my opponent has only one piece to get home and is very close to home.

27. August 2015, 15:55:30
happyjuggler0 
Subject: Re: Ludo
crosseyed: In the spirit of aganju's post, I will say that I have "noticed" that publicly complaining about the dice "seems" to quickly result in getting better rolls.

Of course I may be even more paranoid than aganju....

27. August 2015, 15:49:43
crosseyed_uk 
Subject: Re: Ludo
crosseyed: After 24 passes I am now able to make a move.

27. August 2015, 10:55:40
SL-Mark 
Subject: RNG
The RNG or rather pseudo rng has a near random distribution of dice output across the site rather than by individual.

As I always get double 6s in anti-backgammon, it means less double 6s to go around for everyone else.

Now, if only crosseyed and myself could swap our numbers

27. August 2015, 04:57:22
Walter Montego 
I have never understood the people who argue against auto-pass, nor Fencer's decision to set up the auto-pass so that those that don't want to use it can shut it off in a game created by someone that wants to use it. I think that If I create a game, then I should have the final say in the options and parameters used, not the person that accepts the game or enters the tournament. If that person doesn't like the parameters of my game, they should either create their own game, or write to me and we can discuss it, or they go pound sand and play with themselves.

I do not play Ludo, but auto-pass is a good thing for Backgammon. Yes, I have come back to a game and seen that I've missed six turns sitting on the bar. What a relief! Why would anyone want to roll and enter a move when your opponent has every point in his home base covered and you have a piece on the bar? And I do not mind when there's points open and auto-pass skips my turn either. I can always scroll back through the moves to see the bad rolls if I really want to see them.

27. August 2015, 04:26:36
Carpe Diem 
Subject: Re: Ludo
crosseyed: No, there doesn't need to be anything wrong - I believe there is approximately a 2% chance of having 23 non-6 rolls in a row, so inevitably it will happen to anyone who plays enough. Now if that happens to you every game, that's a different matter. To me, the bigger issue with Ludo as a game is that the skill element is pretty low in my opinion - but maybe that's just because I'm not skilled enough to understand the subtleties of the game. :D

Aganju - no offense, but that's just silly. I have definitely noticed times when I roll in Dice Poker and the exact same number comes up again, which always make one wonder. But then I think back to all the times that doesn't happen, and realize that the issue is likely just that I take note of the times when it does. But even if there was an issue with the RNG, your time solution would be useless. If the RNG uses the system clock, it will be dealing in fractions of a second, and waiting 15 minutes isn't any more "random" than responding in a couple of seconds. But as you say, there is no risk to waiting, so if you feel it works for you, I'm not here to tell you to do otherwise. :)

27. August 2015, 02:53:57
Aganju 
Subject: Re: Ludo
crosseyed: The problem is - and that has been discussed many times before - with the random number generator. It generates not-so-random numbers that follow patterns, and one of those patterns is that you get the same numbers many times in a row (and if that is not what you need, you end up passing very often).

One way to avoid that is (aside from not playing here, of course, which works perfectly fine) to not play such a game immediately. The not-so-random-numbers are dependent on the time, so if you wait an hour, you get different numbers. That is my personal theory/analysis, and has been discussed before too, and many people do not believe it. It works just fine for me (for example, in backgammon I sometimes decide to double in fast-played games based only on the fact that I can kind-of-predict my next roll - if the game moves fast enough)

Feel free to try it - waiting even 15 minutes is typically enough, and the risk is nil. And feel also free to ignore this as an absurd variant of paranoia...

27. August 2015, 00:23:13
crosseyed_uk 
Subject: Re: Ludo
rod03801: I stopped playing Ludo for this very reason, too many passes. I only signed to help beach out. Sorry beach I won't signing up for any more Ludo games. Autopass would still 23 passes.

27. August 2015, 00:20:29
rod03801 
Subject: Re: Ludo
crosseyed: While it's not that uncommon, it's definitely not that common either. In those situations a "real autopass" would be very helpful though.

27. August 2015, 00:18:07
crosseyed_uk 
Subject: Re: Ludo
rod03801: It maybe not uncommon but it sucks. There has to be something wrong with how the Ludo game is set up in this site.

27. August 2015, 00:15:35
rod03801 
Subject: Re: Ludo
Modified by rod03801 (27. August 2015, 00:16:41)
crosseyed: That's really not that uncommon.

26. August 2015, 23:50:52
crosseyed_uk 
Subject: Ludo
I am playing a Ludo game and I have 23 passes. This not the first time has happened. There has to be bug or something wrong with the Ludo game.

22. August 2015, 02:12:09
MrDelete 
Very Good !

20. August 2015, 21:35:53
crosseyed_uk 
Subject: Re:
MrDelete: It is back to normal now.

20. August 2015, 21:16:54
MrDelete 
Not here !

20. August 2015, 21:06:31
crosseyed_uk 
I keep getting the white page and can't make any moves. Anyone else having the same problems?

19. July 2015, 17:09:56
Aganju 
Subject: Re: hey
furbster: Yes, that wrong/outdated for me to. That's on http://brainking.com/en/Statistics?p=1 I checked only on http://brainking.com/en/Statistics?p=0 But that may be actually wrong too..

19. July 2015, 17:00:10
furbster 
Subject: Re: hey
Aganju: For example the finished game pages shows me as having finished 12,271 games and then the wins/draws/losses, when in actual fact i have finished 16,002 games! It's been stuck on 12,271 for a long time now, and i'd just like to see the correct information shown there.

19. July 2015, 16:09:06
Aganju 
Subject: Re: hey
furbster: it works for me? What do exactly mean is broken?

19. July 2015, 15:56:01
furbster 
Subject: hey
Modified by furbster (19. July 2015, 15:56:52)
Is there anyway this page can be fixed, would eb nice to see where i am in the charts and it's been broken for a while now :)

http://brainking.com/en/Statistics

As in the finished games, and top players pages etc

19. July 2015, 00:06:50
beach 
Subject: Re:
Universal Eyes:  I just tried and was able to set one up with any problems

18. July 2015, 18:57:11
Universal Eyes 
question?
is anyone having trouble creating tournaments in their fellowship? when I click create it takes me back to the fellowship.

18. July 2015, 15:41:04
speachless 
Subject: Re:
Fencer: welcome back, problem is solved since the 16th, thx for your support

18. July 2015, 13:34:49
Fencer 
Hey guys, I suppose it is solved now, right? Sorry for the delay, I've just returned from holidays.
Actually, it's fun to try to restart BrainKing from iPad on a hotel WiFi that goes down every 5 minutes.

16. July 2015, 10:25:54
beach 
Subject: Re:
Brian1971:  doesn't look like it has been fixed yet maybe someone can contact fencer

15. July 2015, 22:11:25
Brian1971 
Timer is not right as I was supposed to have a fellowship tournament start at 10AM my time today and it is after 3 PM and it still has not started.

15. July 2015, 22:01:21
beach 
Subject: Re: time out function off?
speachless:  looks like the timeout function is not working again perhaps fencer will see its not working and fix it

15. July 2015, 19:37:12
speachless 
Subject: time out function off?
Modified by speachless (15. July 2015, 19:38:19)
hi, i guess this question has been posted already but i'm wondering if it is a common situation at the moment that games doesn't time off, what about you?

9. July 2015, 20:22:54
CinderEfinRella 
Subject: Re:
Fencer:
AGREE!!! Thank you for your help!

9. July 2015, 10:12:25
Fencer 
Subject: Re:
TomsWife4Life: I've deleted your games. But next time, it might not be wise to start over 100 ten-win matches with the same person.

9. July 2015, 09:34:28
El Cid 
Subject: Re:
TomsWife4Life: I know it's not the best suggestion, but I've seen a few of your games (4 or 5). It appears that you are in the last game in some (probably many) of them. You can always wait the 2 or 3 weeks for each game and then they would end, and you would win some, instead of losing the 104

9. July 2015, 06:07:57
ThunderGr 
Subject: Re:
Modified by ThunderGr (9. July 2015, 06:08:18)
TomsWife4Life: It is about 3 seconds per game x500=1500 seconds =less than half an hour(1800 seconds).
Waiting for Fencer will take significantly longer, trust me.

9. July 2015, 06:03:28
CinderEfinRella 
Subject: Re:
ThunderGr:
Yes i could just resign... but it would take HOURS because i would have to resign like 500 games! Im hoping Fencer could possibly just delete them for me!

9. July 2015, 03:55:15
ThunderGr 
Subject: Re:
TomsWife4Life: Just go on and resign as many times as you need for the match to end.It does not matter if it is your turn or not.You can always resign a game anytime.

9. July 2015, 03:44:26
CinderEfinRella 
Subject: Re:
Maxxina:

I did write him earlier today but he hasnt read my message yet! I need 104 games deleted if possible! The person all of the games are with can no longer play here... so the games are just sitting there! I cant play any news games until those games are deleted! Every time I try to resign... another pops up because they are 20 game match or something like that! Any help getting rid of these games would be greatly appreciated!

9. July 2015, 00:13:17
Maxxina 
Write fencer. Or desribe problem here, thats gonna be better. Its midnight now in czech republic atm

8. July 2015, 23:53:27
CinderEfinRella 
Subject: Help plz
Are there any admins online now that can help me with a problem?

5. July 2015, 18:36:22
RGroszkiewicz 
Subject: Re: DoMove not working?
Aganju: I agree - works OK in

MicroSloth

InTerNet

ExPloDer


5. July 2015, 17:25:19
Aganju 
Subject: Re: DoMove not working?
RGroszkiewicz: works perfectly normal for me.

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