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8. september 2007, 07:54:24
Thad 
Teema: Variant
I propose a version of backgammon played with Sicherman dice!

The outcomes and odds of any particular roll are the same as with a 'normal' pair of dice, but the chances of doubles are lower.

Link about Sicherman dice:
http://www.grand-illusions.com/acatalog/info_35.html

1. august 2007, 11:28:47
Thad 
Teema: explanation of this move?
Can anyone explain why I only got the move of one die here:
Backgammon (Thad vs. kie19)

23. juuli 2007, 10:14:36
Thad 
Teema: Re: Timeouts in triple gammon
Hrqls: If you do all that, you should get rid of the 'Offer Draw' button too.

Of course I think that should be removed from all backgammon games (and some other games too).

22. juuli 2007, 20:25:57
Thad 
Teema: Re: TTT rules
lovelysharon: Depends on the settings. If it were set for something like 7/0/30, you'd have up to two months to complete the game. Make it longer by adding to the bonus.

22. juuli 2007, 05:27:27
Thad 
Teema: Re: TTT rules
Pason69: One thing that would hlep is to allow timed-out games to be restarted. Of course the opponent would have to agree to it. Other sites work similarly.

Another thing that might hlep is to use the Fischer clock.

20. juuli 2007, 22:56:22
Thad 
Teema: Re: TTT rules
nabla: What if a player is legitimately going to get backgammoned and resigns. The system would need to handle that. Or worse yet, what if a player is likely to get gammoned, but not guaranteed and resigns. How do you score that?

6. juuli 2007, 10:07:54
Thad 
Teema: Re: chances of rolling a 1 in 2 moves
Hrqls: You want to roll a 1 on two consecutive rolls? Assuming it's ok to roll a pair of 1s, then your calculation of 11/36 * 11/36 (about 0.0933) is correct. So you have about a nine and one third percent chance of rolling at least one 1 on two consecutive turns.

Remember, probability (or chance) is winners divided by total. In this case, a winner is a roll containing a 1, and you were correct that there are eleven of them. There are thirty six total ways of rolling a pair of dice.

Also, when dealing with two disjoint probabilities, simply multiply them together (as you did).

Hope that hleps.

30. mai 2007, 20:27:24
Thad 
Teema: Re: TTT
> And I don't want to work on something I don't like.

And that's what keeps this site from being supercalifragilisticexpialidocious!!

(although it's pretty good) ;-)

30. mai 2007, 13:21:52
Thad 
Teema: Re: TTT
Hrqls: If everyone scores at least half of a point for each game win or lose, then why not score it 0 for a loss, .5 for a win, 1.5 for a gammon and 2.5 for a backgammon (or 0, 1, 3, 5 if you want to use whole numbers). Same, thing, yes?

Also, sadly, the tournament system here is not set up for the type of tournament you describe.

4. mai 2007, 01:28:19
Thad 
Teema: Re: Turkish help page on auto pass
AlliumCepa: Thank you.

3. mai 2007, 23:05:59
Thad 
Teema: Turkish help page on auto pass
I have an opponent from Turkey who is asking about auto pass. I only speak English. Can someone point me to a page in Turkish that explains what auto pass is and how to turn it on?

Thanks.

23. november 2006, 21:20:27
Thad 
Teema: Re: Autopass
playBunny: Could Fencer prevent it if he decided to? I don't know the ins and outs of how it works that well, but I like it! Go hexkid!!

22. november 2006, 23:10:47
Thad 
Teema: Re: Doncha hate messages like this?
jryden: It's wrong. arpa's S-B should only be 4.

18. september 2006, 23:29:46
Thad 
Teema: Re: A cure for the pain of losing
Thad toimetatud (18. september 2006, 23:30:10)
grenv: I agree that most of us say "good luck" when we might not really mean it, especially in backgammon, where the luck of the dice has a strong outcome on many games. Do what I do, say, "Aloha". ;-)

25. august 2006, 02:00:57
Thad 
Teema: Re: NEVER GIVE UP
Hannelore: NICE!!

3. august 2006, 20:23:40
Thad 
Well,
Everyone

Not, just some of us
Every winner,
Every loser,
Daily players and slow movers

All of
Us
Together
Old & young
Players
Are
Special
So there!

17. juuli 2006, 04:32:55
Thad 
Teema: Re:
KotDB: I suggested those to Fencer once. He didn't seem to interested. :-(

I would LOVE to have them on my main page right between my 'Your best BKR' & 'Your best rating positions'!

17. juuli 2006, 04:08:10
Thad 
Teema: Re:
KotDB: Your second point is an excellent one.

I suppose you could compare each player's BKR in each game to the mean and find out who has the highest weighted average above each mean, highest deviation, or something similar.

This is getting quite complicated. ;-)

17. juuli 2006, 03:09:49
Thad 
Teema: Re:
grenv: Might I suggest the following:

BKR * games played for each variant.

Then add the total and divide by total games played.


Isn't that what I said? ;-)

17. juuli 2006, 01:57:09
Thad 
Teema: Re: Leaving on top?
KotDB: Weigh the BKRs based on the number of games of each type played. That should give a decent BKR for all types. If a player has not played at least four (since that's what BK requires to have a rating in any game) games of each particular variant, then they would be unrated for purposes of this discussion and if they have not completed at least 25 games of each type, then they would be provisional. I'm not sure if anyone has completed enough games of all types, but perhaps someone else can look that up. ;-)

31. mai 2006, 08:48:55
Thad 
Teema: Re: Observation

8. veebruar 2006, 00:49:42
Thad 
Teema: Re: Hyper Backgammon
grenv: True, but that's a lame excuse. ;-)

8. veebruar 2006, 00:25:41
Thad 
Teema: Re: Hyper Backgammon
alanback: Which makes me wonder if there should even be a draw button in backgammon games. Pente is the same. Matches can be draws, but not games.

12. jaanuar 2006, 18:43:52
Thad 
Teema: Re: Ratings oddity
alanback: Have certain games/variants been here longer than others? More 2000+ rated players occur when there are more rated players. Look at the numbers for Espionage and it's variants. There are very few rated players, so no one is rated 2000+!

5. jaanuar 2006, 22:35:19
Thad 
Teema: Re: Here's a new one
alanback: I can't bear to read much more of this. ;-)

5. jaanuar 2006, 22:08:29
Thad 
Teema: context
It all depends on the context. Sometimes 'a' can mean exactly one, for example, if I say, "You can join the backgammon league if you pay a membership fee" clearly 'a' means one, but if I say, "Have you ever lost a game of backgammon?" in this instance 'a' means one or more.

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