All right, you can create your own games with doubling cube now, just use the new option "x points match with doubling cube" when you create a game.
It is not officially released because I didn't update the rules yet, and it's not possible to create tournaments with a doubling cube at the moment. But you can play :-)
WhiteTower: Tavli, sure. There is a small problem with Plakoto because pieces of both colours can be placed on the same position, which requires to create many new pictures for these combinations. But from a programmer's point of view, the model should be easy to implement.
Hrqls: No separated BKR. All backgammon variants will be extended by an option of doubling cube games. It's better to keep it simple instead of making each backgammon variant (I want to add more of them later) twice.
Any volunteers who would test this option with me? I don't want to release it until at least several games are played and most of the situations checked.
Jellyfish .MAT format is the best of cource! For specification of it, don't try, i have looked in the past for one, without success.....
But it's very easy to understand the way it works, which is very simple, by looking some games. I will try to write the description of .MAT format if you are lazy.......
I've looked around for precise definitions, but couldn't find any. But the jellyfish match format (*.mat) is very human readable, and could be learned by example. On http://www.nbgf.no/matches/ we have some matches in mat format. If anything is unclear, the matches are also available in html format with board images. If you need more, I'll send you some. If there is any situations unaccounted for, I'll send you some with those situations. gnubg is good for testing. And also for playing matches and exporting them in mat format for more examples.
lukulus: This is in effect for individual games I believe. This site calculates after each game, since tournaments can take years and it would render ratings meaningless if the site waited for the end to calculate.
There was mentioned chess rating isnt good for backgammon. Chess rating is calculated after tournament. And winner (or whatever else w/ same ammount of points) cant lose his rating. Say, there is tournament where is playing player A w/ rating 2100 and thre other players w/ ratings around (B, C and D) 1900. Player A must earn 75% of points to save his rating. Say players ABC beat player D and rest of games are draw. Then player A has 2pts, so he is losing rating. But due to rule mentioned above he is losing nothing.
I suggest implement this rule to protect higher rated players.
And one more thing: In chess tournaments winner and players with same ammount of points as winner dont loose rating. So, in case BKR will be counted on the end of tournament (or section) this rule will be aplicable and higher rated players can play much more tournaments.
The rating system, while not the best, is not as bad as all that. Remember that the ratings have bunched up as a result of the luck in the game, and as such the expected winning %age between players of differing ratings should be accurate.
In other words if a player is still rated low with this system, they must be terrible indeed and you should lose points if they beat you.
alanback: Yes, I've begun to do that with some of my regular opponents - we even play 10 wins matches. (It would still be better with the cube and a decent rating system though )
(peida) Kui Sa tahad, et teised kasutajad ei teaks, millega Sa tegeled, siis võid lehel Seaded valida varjatud režiimi (ainult tasulised liikmed). (pauloaguia) (näita kõiki vihjeid)